Job description
The Technical Artist will be responsible for art implementation, optimization, and tool development for Doiq. They will bridge the gap between the Art and Development teams, helping the Art team fully realize its vision! This Technical Art job is for those who are available to start immediately.
Core responsibilities
Work closely with the Art, Developers, and Design teams to plan and construct game assets in Unity
Create animations and visual effects within Unity
Create materials/shaders to achieve unique styles and hit outstanding visual quality
Complete high-quality art implementation in Unity, balancing the needs for beautiful gameplay and optimal performance on the device
Work effectively to tackle any art-related bugs
Develop tools to improve efficiency for the Animation and Development teams
Help keep the app’s art assets clean and efficient
Qualifications
Proficient with Unity UI and 2D UI
Develop shaders in (Cg/HLSL) to unlock new mobile-friendly VFX in Unity
Intermediate knowledge of Animation and VFX
Intermediate skills in creating high-quality VFX particle systems in Unity
Understanding of optimizing 3D and 2D assets for memory and performance considerations
Intermediate programming skills, especially on C# and Unity API
Adaptability to the art style of the game (Cartoon)
Advanced English level to communicate clearly with the team
Knowledge of Spine should be a differential (not a specific requirement)
Additional information
What We Offer You
Flexible working hours
Culture of diversity and inclusion
The payment for this position is up to US$1500.