Technical Designer

2 Days ago • 2 Years + • Systems Design • Game Design

Job Summary

Job Description

Bohemia Interactive seeks a Technical Designer to join their Arma Reforger/Arma 4 team. This permanent role requires 2+ years of relevant experience and involves creating immersive gameplay systems, collaborating with programmers and UX/UI designers, participating in play sessions to test mechanics, enhancing documentation, and writing code in Enforce (an object-oriented scripting language). Responsibilities include handling features, implementing design solutions, and improving player experience. Strong scripting skills, immersion-focused design, and proactive problem-solving are essential. Proficiency in English is required.
Must have:
  • 2+ years relevant experience
  • Strong scripting capabilities
  • Immersion-focused gameplay design
  • Proactive approach to improving player experience
  • Good English communication skills
  • Collaboration with other departments
Good to have:
  • AI behavior tree knowledge
  • Enfusion engine experience
  • Arma series modding experience
Perks:
  • 27 days of holiday per year
  • Company profit-sharing plan
  • Benefit program
  • Meal contribution
  • Relocation package
  • All company games for free

Job Details

Technical Designer

Type of contract: Permanent contract or Contract under Trade Certificate / Identification No.

We are looking for a Technical Designer who is passionate about motivating and building immersion for players through the creation and implementation of great design ideas. We are also looking for a skill set that combines a solid technical background with decent soft skills, as there will be plenty of communication with other departments. The Technical Designer will be reinforcing our Arma Reforger/Arma 4 team.

Responsibilities

  • Handling features and creating gameplay systems focused on immersion
  • Collaborating with other departments (mainly programming, UX/UI) to create implementation solutions for features based on a shared vision of design
  • Participating in regular play sessions and checking the state of implemented mechanics
  • Improving, adjusting, and enhancing documentation according to the actual state of mechanics or assets 
  • Writing code in an object-oriented scripting language (Enforce)

Requirements

  • 2+ years of relevant industry experience
  • Good scripting capabilities
  • Interest in developing a gameplay system focused on immersion
  • Proactive approach: you are constantly seeking to improve a player’s experience
  • Good spoken and written English

Nice to have

  • Basic knowledge of AI behavior trees
  • Experience with our Enfusion engine and/or modding the Arma series is a huge plus

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.

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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

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