Technical Environment Artist

1 Hour ago • All levels • Technical Art

Job Summary

Job Description

Remedy Entertainment seeks a Technical Environment Artist to contribute to the development of Control 2. Responsibilities include establishing technical standards for efficient content generation, optimizing game performance, developing tools to enhance team efficiency, maintaining content creation pipelines, debugging, producing documentation, and conducting technical training. The ideal candidate possesses a strong technical background in AAA art production, understands art fundamentals, has scripting proficiency (Python/Lua/C#), experience with performance profiling tools, and is familiar with DCC packages like Houdini, Maya, and Substance. The role demands strong teamwork, communication, and independent work skills.
Must have:
  • Strong AAA art production background
  • Art fundamentals understanding
  • Scripting proficiency (Python/Lua/C#)
  • Performance profiling tool experience
  • DCC package experience (Houdini, Maya, Substance)
  • Teamwork and communication skills
Good to have:
  • Open-world environment experience
  • USD knowledge
  • Procedural content generation experience
Perks:
  • Extensive employee benefits
  • Annual bonus system
  • Up to 5 weeks paid vacation (Finland/Sweden)
  • Hybrid work model
  • Relocation assistance

Job Details

  • Hybrid

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for a Technical Environment Artist to create high-quality gaming experiences for the next generation of games.

As a Technical Environment Artist on Control 2, you will play an important role in world-building and take part in creating visually stunning environments for all our players to enjoy!

Your work will focus on world building-tooling and workflows, content optimization, and improving the environment art team's efficiency. You will get the chance to work closely with both the Environment Art and Northlight team, so we are looking for a team-driven individual who enjoys working in close collaboration with highly skilled people from different crafts. In this role you will be an active member of our talented art team, and you will have the chance to contribute to shaping the future of our environment art craft workflows and pipelines.

We enthusiastically welcome diverse viewpoints and backgrounds. At Remedy, we value and are committed to ensuring an inclusive and safe work environment for all our team members.

WHAT YOU GET TO DO

  • Develop technical standards for efficient content generation and contribute to validation checks.
  • Drive framerate and content optimization of the game using in-game and external profiling tools.
  • Take part in building tools and solutions to improve the environment art teams efficiency.
  • Maintain content creation pipelines, workflows, and best practices.
  • Support the content team in debugging issues with the game, tools, etc.
  • Produce and maintain documentation of tools, processes and engine limitations.
  • Conduct technical training for artists regarding performance and content creation standards.

WHAT YOU BRING TO THE ROLE

  • You have a strong technical background in AAA art production processes.
  • You show good understanding of art fundamentals (composition, color, form, etc.) and have an eye for quality.
  • You have basic proficiency in scripting in one or more of the following languages: Python/Lua/C#.
  • You are used to working with performance profiling tools and have a good understanding of graphic rendering pipelines.
  • You have experience with environment art content pipelines and DCC packages such as: Houdini, Maya, Substance, etc.
  • You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear and coherent way. As a team member, you are dedicated to contributing towards a friendly and inclusive work environment.
  • You can also work independently, being organized and able to document your work.

Additional Skills We Would Like to See:

  • Experience building open-world/open-area environments.
  • Knowledge about Universal Scene Description (USD).
  • Procedural content/environment generation pipeline and workflow experience.

WHAT'S IN IT FOR YOU?

  • At Remedy, you get to work on awesome, memorable gaming experiences for our players in a studio where your input is valued, and your creative freedom is encouraged.
  • We offer a collaborative environment that values both individual and teamwork, ensuring that everyone's voice is heard and workloads stay manageable. We believe in and support work-life balance — happy people work better!
  • We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
  • We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
  • If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
  • Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found.

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About The Company

Remedy is an independent game developer founded in 1995 and primarily based in Espoo, Finland with an office in Stockholm, Sweden. 


Our highly acclaimed titles include Control, Quantum Break, the Alan Wake franchise and Max Payne 1 and 2.


Our mission is to create thrilling experiences you can’t find anywhere else.​ We bring imagination to life using our unique technology, creating worlds that are completely believable yet extraordinary. Then we invite you down the rabbit hole.​

Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.​

Over the past 25 years we’ve built a unique, people-first environment where courageous creativity thrives. You might be surprised by the next thing we release,​ but you’ll have no doubt it’s Remedy.​

Welcome to our world.​

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (Hybrid)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (Hybrid)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

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