Animator

1 Month ago • All levels • Animation

Job Summary

Job Description

Rebellion seeks an Animator to contribute to an undisclosed project. Responsibilities include developing high-quality gameplay character animations, collaborating with other disciplines, refining motion capture data, using industry-standard tools (Maya, MotionBuilder), and mentoring junior staff. The ideal candidate possesses proven games industry experience, a strong demo reel showcasing animation skills, a solid understanding of acting principles and animation techniques (timing, exaggeration, weight, etc.), and experience with motion capture data. The role offers hybrid work options across multiple UK studios (Oxford, Warwick, Runcorn) with relocation assistance and various perks.
Must have:
  • Proven game animation experience
  • Proficiency in Maya/MotionBuilder
  • Motion capture data experience
  • Strong animation skills
  • Collaboration skills
Good to have:
  • Creature animation experience
  • First-person perspective animation
Perks:
  • 22+ days holiday
  • Private medical insurance
  • Life assurance
  • Enhanced pension scheme
  • Relocation package
  • Mental health support
  • Free hot drinks

Job Details

Description

We want you to #JOINTHEREBELLION!  

For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film and mo-cap studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd. 

Join our passionate team as an Animator and lend your talents to an exciting, yet-to-be-revealed project! This is a fantastic chance to play a pivotal role in a venture that builds upon Rebellion's legacy of success.

In the role of Animator, you'll craft captivating gameplay animations for our projects, ensuring your work is not only cohesive but also aligns with the project's technical specifications and artistic vision.

This exciting opportunity can be based out of any of our studios in Oxford or Warwick, offering flexibility, collaboration, and the chance to work with a world-class team! We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.

We believe in the power of face-to-face collaboration and encourage working from our Oxford headquarters. However, we understand that flexibility matters, so we’re open to discussing hybrid options based on individual needs.

Responsibilities

  • Develop and maintain high-quality gameplay character animations consistently.
  • Employ your expertise in timing, exaggeration, weight and scale, easing in and out, overlapping actions, anticipation, secondary motion, framing, squash and stretch, arcs, and perspective to produce 3D animations.
  • Collaborate with other disciplines and integrate feedback to ensure the creation of captivating animations.
  • Refine, enhance, and polish motion capture data to achieve exemplary quality.
  • Monitor and document the progress of daily tasks utilising JIRA.
  • Exhibit a readiness to provide feedback and mentorship to junior staff under the guidance of the Lead Animator.

Requirements

  • Proven experience as an Animator in the games industry, supported by a strong demo reel that demonstrates this.
  • Proficient in industry-standard 3D animation tools such as Maya, MotionBuilder, or equivalent software.
  • Hands-on experience working with motion capture data, including cleanup and polish.
  • Solid grasp of acting principles, cinematography, and visual storytelling to bring characters to life.
  • Strong ability to animate realistic human motion; experience with creature animation and/or first-person perspective animation is a plus.
  • Comfortable working closely with Technical Animators on rigging and skinning requirements.
  • Sound understanding of production pipelines, workflows, and best practices in game development.
  • A passionate and proactive game developer with a keen interest in gameplay animation and how it enhances the player experience.

Benefits

We offer an extensive benefits package to our team including:  

  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days) 
  • Private Medical Insurance, healthcare cash plan, including dental and Vision 
  • Life Assurance, Income Protection & Critical Illness Cover 
  • Enhanced Family Leave  
  • Interest Free, Tax-Free loans 
  • Enhanced Pension Scheme 
  • EAP a range of Mental Health and Wellbeing Support  
  • Plus loads more… including a wide range of discounts, freebies, and social events!  

Life at Our Oxford HQ

Our riverside headquarters in Oxford places you a short walk away from the city centre. Renowned for its rich historical backdrop and esteemed educational institutions, Oxford offers a unique blend of tradition and modernity, with its beautiful architecture and green spaces.

Oxford also boasts excellent transport links, making it easy to navigate both the city and the wider country. The city’s train station, just a short walk from our studio, offers frequent services to London, as well as direct routes to major cities like Birmingham, Manchester, and Reading and we also offer free parking at the studio.

Our open-plan office promotes teamwork and innovation, with regular interaction with senior management and other departments, alongside access to free hot drinks, a handy tuck shop onsite and a range of local pubs, cafes and dining options nearby helping make every workday enjoyable!

Inside Rebellion

Whichever team you join at Rebellion we are proud of our open, friendly, and creative atmosphere. We love what we do, and we have fun doing it! As a big indie developer, we have complete creative freedom over our titles which allows us to work on a massive variety of projects across all the major platforms. 

Find out more about us here 

Our size, stability, and the variety of in-house expertise across multiple industries, makes Rebellion completely unique! We work in our own way, and we celebrate that as the key to our success. We foster an inclusive culture where you are encouraged to be yourself, to express your creativity and your talent. We are people focused and will support you in every way to can be the best at what you do. We recognise the importance of enjoying what you do and having a healthy work-life balance. We offer a friendly, creative, and relaxed working atmosphere, with sensibly managed projects and a wide variety of benefits and development opportunities for all our teams to ensure you are fully supported with your physical and Mental Well-being. 

We are actively recruiting for a diverse team and continue to add to our culture of growth and inclusion. Rebellion encourages innovation in all areas, and we look forward to hearing how you can help us to be better. We encourage all demographics of culture, gender, ethnicity, neurodiversity and beyond, because a representative team makes better products. 

If you are interested in working at Rebellion, but this role doesn’t sound quite like you, we’re recruiting for a range of positions across the studio and we’re always happy to receive speculative applications via our website. Visit our Careers website to view all our live vacancies: Rebellion: Careers

#LI-Hybrid

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About The Company

Founded in 1992, Rebellion is one of Europe’s biggest independent multimedia studios. Its flagship Sniper Elite series is renowned for its authentic stealth and sniping gameplay with more than 20 million players worldwide. 2000 AD is synonymous with the absolute finest in British comic book art. With the acquisition of a $100m film studio and the world’s largest archive of English language comics, Rebellion continues to go from strength to strength.


Rebellion now operates across books, comics, TV and film, but at its core it’s still a leading developer and publisher of games. Whether it’s the breathtaking intensity of Sniper Elite 4, the face-hugging terror of Aliens vs. Predator or the grindhouse frenzy of the Zombie Army series, the Oxford-based studio is revered for creating stand-out games designed to thrill.

Oxford, England, United Kingdom (On-Site)

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Oxford, England, United Kingdom (Hybrid)

Warwick, England, United Kingdom (Hybrid)

Oxford, England, United Kingdom (Hybrid)

Runcorn, England, United Kingdom (Hybrid)

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