Build Engineer, Ecosystems (Core Technology)

4 Months ago • All levels • DevOps • $95,000 PA - $138,000 PA

Job Summary

Job Description

ProbablyMonsters seeks a Build Engineer, Engine (Core Technology) to manage and maintain build and automation systems. The role involves collaborating with game teams, identifying pipeline gaps, designing workflows and tooling, troubleshooting, and supporting team members. Responsibilities include operating and maintaining build systems, working with multiple game teams to improve processes, and designing and implementing new workflows and tools. The ideal candidate will have experience with large deployments of complex software, containerized platforms, and managing virtual machines. A strong background in automation tools and experience with Unreal Engine is highly desirable. The position requires collaboration, problem-solving skills, and a commitment to creating a world-class game development ecosystem.
Must have:
  • Manage large software deployments
  • Docker, Kubernetes, Helm knowledge
  • VM management experience
  • Problem-solving and collaboration skills
  • Unreal Engine experience (preferred)
Good to have:
  • Unreal Automation Tool, Unreal Build Tool
  • BuildGraph, Horde build system
  • Unreal Engine DDC and Zenserver
  • Visual Studio, C#, C++
  • Ansible, Chef, Puppet, Terraform
Perks:
  • Medical, dental, vision coverage
  • 401k with company contribution
  • Paid holidays and vacation
  • Parental leave

Job Details

THE ROLE:
ProbablyMonsters is looking for a Build Engineer, Engine (Core Technology) with experience in game build systems and development ecosystems to work on our central technology infrastructure supporting the creation, release, and operation of multiple games .
WHO YOU ARE:
  • An exceptional engineer with experience building the technical stack that helps game teams through all stages of development, build, and operation.
  • Unwavering in your desire to create a positive and inclusive work culture.
  • Excited to work with a growing team, bringing your experience and expertise to a collaborative team of experienced developers.
  • Relish in creating novel solutions to difficult problems, while understanding the value of the tried-and-true.
  • Collaborative; excited to learn, teach, and have discourse with professionals of all backgrounds.
  • Skilled at giving and receiving feedback on technical matters and interpersonal interactions.
  • Not afraid to dive into areas outside your expertise.
WHAT YOU WILL DO:
  • Operate and maintain build and automation systems for use by internal studios.
  • Work with multiple game teams to identify gaps in pipelines, tools, and workflows.
  • Design and implement workflows and tooling to meet the needs of internal customers.
  • Investigate, diagnose, and solve problems as they come up.
  • Collaborate with team members to deliver solutions at the expected quality level on the required timeline.
  • Openly support team members and customers to achieve our collective goals.
  • Continually strive to provide a world-class game development ecosystem to our internal teams.
QUALIFICATIONS:
  • Experience managing large deployments of complex, externally developed software across heterogeneous environments, including containerized platforms and physical and virtual machines.
  • Knowledge of or experience with Docker, Kubernetes, and Helm.
  • Experience managing a fleet of physical and virtual machines, using tooling to minimize manual setup and maintenance effort.
  • Demonstrated success working in a dynamic environment, balancing emergent needs with long-term goals in a sustainable manner.
  • A history of supporting those around you through their accomplishments and mistakes.
PREFERRED SKILLS:
  • Expertise in Docker, Kubernetes, and Helm.
  • Experience with Unreal Engine, in particular Unreal Automation Tool, Unreal Build Tool, and BuildGraph.
  • Experience with Unreal Engine’s Horde build and automation system.
  • Experience with Unreal Engine DDC and Zenserver.
  • Experience with Visual Studio, C#, and C++.
  • Experience with management automation tools like Ansible, Chef, Puppet, Terraform, Packer, or Nomad.
  • Experience developing and supporting applications that run in a production setting.
About ProbablyMonsters™

ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.

ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Benefits:

  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision paid at 100% for the employee and dependents are subsidized by the Company.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.

Compensation:

  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $95,000 - $138,000 per year. The upper third of the salary range is typically reserved for existing employees who demonstrate strong performance over time. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay and internal equity.

In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.

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