Our in-house C++ development team, working on Bohemia’s proprietary , is looking for a passionate intern to join us for at least 6 months. Ideally, we’re seeking someone who’s into deep technical systems, loves C++, and is curious about how things work under the hood. If you dream about engines (not the car kind) and enjoy getting your hands dirty with code, read on — we might be looking for you!
What’s the goal? To find a talented person with the potential to stay with us even after the internship is over.
Bonus points for:
If you're reading this and thinking, “Yes, this sounds like something I’d love to do!”, then don’t hesitate to reach out to us. Send us your CV, GitHub, a code sample, or even just a message about what you’re working on.
We’re excited to hear from you!
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Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.
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