1. Collaborate with the Lead Artist and Producer to define the 2D environment art style and continuously improve environment quality.
2. Produce 2D level maps, object designs, and prop designs as required.
3. Continuously source and screen high-quality outsourcing partners, and manage and control outsourced work.
4. Communicate and collaborate with upstream and downstream R&D teams to continuously refine and enhance environment presentation.
1. Solid art fundamentals and excellent aesthetic sense.
2. Proficient in 2D top-down realistic dark style, with a passion for dark hack-and-slash games.
3. Proficient in PS painting, 3D assistance, and AI assistance.
4. Able to continuously refine and iterate on environment presentation.
5. Good communication and comprehension skills, able to accurately grasp key project requirements.
6. More than five years of work experience, with experience in at least one complete game development.
7. Possess a development spirit and be able to adapt to a fast-paced development environment.