Level Designer

3 Months ago • All levels • Level Design

Job Summary

Job Description

This role involves designing maps based on the direction provided by the director. Responsibilities include designing game flows, creating specifications and documentation for game elements, adjusting the placement of enemies and items on maps, constructing missions and events using visual scripting, and adjusting various parameters. The ideal candidate should possess strong logical thinking skills, be able to communicate effectively, and have experience in game development as a Level Designer or Background Artist.
Must have:
  • Native-level Japanese proficiency
  • Experience in developing at least one game title as a Level Designer or Background Artist
  • Strong logical thinking and effective communication skills
Good to have:
  • Experience in UnrealEngine or Unity development
  • Experience with text-based or visual-based scripting languages
  • Experience in designing maps using 3D tools
  • Experience in arranging and balancing enemies in action games

Job Details

English :  https://hrmos.co/pages/2052996596448374784/jobs/0000026E

仕事内容

  • ディレクターの示す方向性に合わせたマップの設計
  • ゲームフロー設計、画面定義等を含む各ゲーム要素の全般的な仕様書および資料作成
  • マップに配置される敵やアイテムなどの配置調整
  • ビジュアルスクリプトを用いたミッションやイベントの構築
  • 各種パラメータの調整業務

応募条件

  • ネイティブレベルの日本語能力
  • レベルデザイナーや背景アーティストとして1本以上のゲームタイトル開発経験のある方
  • 論理的思考力があり、コミュニケーション(相互理解)が適切にできること

あると望ましい経験

  • UnrealEngine、Unity等での開発経験
  • テキストベースもしくはビジュアルベースのスクリプト言語使用経験
  • 3Dツールを使ったマップの設計経験
  • アクションゲームの敵の配置・バランス調整経験

提出物

  • 履歴書(写真付き)
  • 職務経歴書
    • 過去に携わったすべてのゲームタイトルと担当業務内容を具体的にご明記ください。
    • 過去に携わったゲーム制作時に使用したことがあるゲームエンジンがあれば、それらのエンジンの種類及びエンジン(ツール)のどういった機能を活用していたかについて、ご明記ください。
    • その他、ゲーム制作に関係すると思われるソフトウェア(Photoshop、Maya等)と使用歴年数、代表的な制作内容を整理してご明記ください。
    • 最近プレイしたゲームで面白かったタイトル2本について、タイトルとその理由を簡潔に記載してください。
    • その他、ゲーム制作に貢献できるスキルをアピールできるような作品などがあれば是非お持ち下さい。

注意点

機密事項に触れる情報は除外してご提出ください。

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Minato City, Tokyo, Japan (On-Site)

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