Rigging/Animation/Creature Technical Director (TD)

23 Hours ago • 5 Years + • Animation

About the job

Job Description

Hybride seeks a Rigging/Animation/Creature Technical Director (TD) with 5+ years' experience in rigging and programming within VFX. Responsibilities include providing technical support to animators and riggers; developing and maintaining in-house pipeline systems/tools (primarily Python); creating utilities/plug-ins for animation/rigging; troubleshooting issues; collaborating with HODs on workflows; and developing organic and mechanical systems for characters and objects. Expertise in Maya rigging tools, modular rigging systems, traditional weighting, muscle simulation, facial animations, and knowledge of FACS are essential. The role involves close collaboration with modeling, CFX, and other TD teams.
Must have:
  • 5+ years VFX rigging & programming experience
  • Python proficiency (large codebases)
  • GIT/Mercurial experience
  • DCC tool development expertise
  • Body/facial rigging in Maya
  • Organic & mechanical system development
Good to have:
  • Knowledge of FACS
  • Experience with hair, cloth, muscle systems
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Company Description

Founded in 1991, Hybride was the first digital visual effects company established in Quebec. For over 30 years, the Hybride team has been reinventing the VFX industry, one project at a time.

Job Description

We are looking for a candidate to join our TD team, with a focus on Rigging and Animation crews as well as creature pipeline development.  

You will be working closely with the  TD  team and supervisors to provide technical support to animators and riggers. This can include tools, debugging, implementation of new features and workflow. 

What You’ll Do 

  • Focus on rigging and animation needs while working closely with other production departments (modeling, CFX, TDs, etc...) 

  • Work on and maintain our in-house pipeline system/tools, primarily in Python 

  • Develop and support utilities/tools/plug-ins for the animation/rigging department 

  • Give technical support to artists 

  • Collaborate with heads of departments (HODs) to help establish workflows and standard methodologies  

  • Troubleshoot rigging and pipeline issues  

  • Advanced creature or hard surface rigging and enveloping

Qualifications

What you bring 

  • A minimum of 5 years' experience, requiring a combination of rigging and programming experience 

  • Experience with VFX work 

  • Proficiency in Python programming, including experience with larger code bases and packaging 

  • Experience with GIT and/or Mercurial 

  • Experience with tool development for DCCs 

  • Expertise in Body/Facial rigging. Working experience with Maya rigging tools as well as proprietary modular rigging systems  

  • Must be comfortable with the development of organic systems for characters (traditional weighting, muscle simulation, facial animations, etc.) As well as  developing mechanical systems (objects, vehicles, machines, etc.) 

  • Strong ability to collaborate within a multidisciplinary CG creature team, including expertise in areas such as hair, cloth, and muscle systems 

  • Knowledge of FACS an asset 

  • Your communication skills enable you to communicate easily within your team, as well as with other departments.
  • You are pro-active and enjoy researching and improving what already exists.     
  • Your level of English enables you to work in an international environment.   

What to send our way

  • Your resume/CV highlighting your background and skills.

Additional Information

Our passion for innovation and our team’s creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont, in the Laurentians, and in the Mile-End district of Montreal.

Our repertoire holds prestigious titles such as 300, Avatar, Hunger Games and Jurassic World, as well as in the last 6 instalments of the Star Wars franchise and the new Disney+ high-end TV series, The Mandalorian, The Book of Boba Fett, Obi Wan Kenobi and Andor.

At Hybride, first and foremost, we are good human beings, who value well-being and solidarity. We’re committed to fostering a work environment that is inclusive and respectful of all differences.

At Hybride, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences. 

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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