Technical Animator (Contractor) - Unannounced Game

1 Month ago • All levels • Technical Art • Undisclosed

About the job

Job Description

Paradox Development Studio seeks a Technical Animator (contractor) for an unannounced grand strategy game. Responsibilities include creating and skinning high-quality character and creature rigs in Maya using Advanced Skeleton, working within an established pipeline, collaborating with artists and animators to meet artistic and technical requirements, supporting animation integration into the Paradox engine, and troubleshooting technical issues. The 10-month contract (starting early 2025) offers a full-time position in Stockholm or remotely. The ideal candidate possesses advanced rigging and skinning skills, experience with game engines (Unity, Unreal, or proprietary), proficiency in Maya and Advanced Skeleton, and excellent communication skills.
Must have:
  • Advanced rigging & skinning skills (Maya, Advanced Skeleton)
  • Game engine integration experience (Unity, Unreal, or proprietary)
  • Collaboration with artists & animators
  • Troubleshooting technical issues

Paradox Development Studio makes world-leading grand strategy games that our fans spend hundreds of hours in, and our art teams make sure we do it in style! We are now looking for a Rigger / Technical Animator for an upcoming, unannounced game!

The mission

As a Rigger / Technical Animator, you will work closely with the animation, art, and engine teams to create high-quality rigs for characters and creatures. You will play a key role in building rigs that are both technically robust and artistically satisfying, ensuring our animations meet the project’s vision and standards. Your work will support the integration of animations into our in-house engine, as well as troubleshooting any technical challenges that arise.

The position is a 10 month contract starting early 2025, and you will join a team of various disciplines shaping the new Grand Strategy game for Paradox. 

Key responsibilities

  • Create and skin high-quality character and creature rigs in Maya using Advanced Skeleton.

  • Work with an already robust established pipeline.

  • Work closely with 3D Artists and Animators to ensure rigs meet artistic and technical requirements.

  • Support animation integration into Paradox proprietary engine and troubleshoot any issues.

The Skills we’re searching for ..

  • Portfolio demonstrating advanced rigging and skinning skills, with a focus on video game assets.

  • Familiarity with integrating rigs and animations into game engines like Unity, Unreal, or proprietary systems.

  • Experience working in game engines.

  • Proficiency in Maya and Advanced Skeleton.

  • Hands-on experience in video game rigging, including understanding of technical limitations.

  • Excellent communication skills and ability to collaborate across disciplines.

Practical information

Scope: Full-time, Fixed-term (40 hrs/week, 10 months)

Reports to: Art Manager

Location: Stockholm, Sweden or Remote


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About The Company

Paradox Interactive is a leading, global publisher of deep, replayable games.

We create intellectually challenging games, with long lifespans and a vibrant player communities. Our heart and soul lies in strategy and management games but we occasionally make calculated bets in other genres where we believe there is break-out potential.

Our steadily-growing portfolio includes titles from established series like Crusader Kings, Cities: Skylines, Europa Universalis, Stellaris and Hearts of Iron. Millions of people from all over the world play our games every month, and participate in their continuous development through their purchases and insights they share with us.

Paradox offices are located in Sweden, France, Netherlands, Finland and USA, and each houses creative staff, skilled in a wide variety of areas of expertise. No matter the specialization, each of us contributes to giving our players the best game experiences and value for their money and time.

Everyone at Paradox is expected to know our players, why they love our games and have an awareness of how their work impacts them in the end. We foster highly-engaged communities, where we encourage our fans to share their sentiment, and empower our colleagues to turn that feedback into action that benefits both our business and fans.

If that sounds good, and you share our vision, we’d love you to join us. Check out our career page: https://career.paradoxplaza.com/#jobs 

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Riyadh, Riyadh Province, Saudi Arabia (On-Site)

Barcelona, Catalonia, Spain (On-Site)

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