Vehicle Designer

3 Months ago • 2 Years + • Design

Job Summary

Job Description

As a Vehicle Designer at Cloud Imperium Games, you'll be instrumental in shaping the vehicle experience for Star Citizen and Squadron 42. Responsibilities include designing and developing new vehicles and features, collaborating with artists, animators, and other teams, implementing designs using in-house tools, pitching concepts, analyzing gameplay data to improve the experience, and resolving conflicts between disciplines. You will work closely with the Lead Vehicle Designer and Vehicle Director to realize Chris Roberts' vision. The role requires strong design skills, problem-solving abilities, and excellent communication skills. International travel may be required.
Must have:
  • 2+ years game design experience
  • Positive and solution-oriented
  • Excellent design & UX sense
  • Creative problem-solving
  • Teamwork and positive attitude
  • Meets deadlines, strong communication
Good to have:
  • Vehicle gameplay experience
  • MMO experience
  • CryENGINE/Lumberyard experience
  • Science fiction interest

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Vehicle Designer based in Manchester you will be helping push development of the vehicle experience for Star Citizen. Working with the wider Design teams you’ll be balancing and creating vehicle gameplay used across our entire universe. Come and help us bring the ‘verse to life!

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/rH59z29Odfo

What does a Vehicle Designer do at CIG?

  • Design and develop new implement vehicles and features for Squadron 42 and the Persistent Universe, working closely with the Lead Vehicle Designer and the Vehicle Director to ensure Chris Roberts’ vision for Star Citizen becomes reality.
  • Cleanly implement the design setup for vehicles and their associated gameplay systems using our in-house tools.
  • Liaise with artists, animators, audio, and visual effects to create our vehicle experience
  • Pitch concepts, designs, and full proposals to project leads.
  • Partner with cross-disciplinary teams to execute game systems are integrated with vehicle.
  • Use data analysis skills to plot how the game is being used. Draw conclusions and make recommendations for how to improve the experience.
  • Identify solutions to the problems expressed that will not negatively impact other systems or mechanics.
  • Highlighting bottlenecks or suggesting areas where tools could improve workflow.
  • Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project.
  • Review work at various stages of implementation to ensure the execution matches the vision, goals, and quality requirements.

What do we expect from our Vehicle Designer:

  • 2+ years of professional experience in game development - in a Designer capacity.
  • Positive, solution-orientated individual with a passion for game development.
  • Excellent sense for design and creating outstanding user experiences.
  • The ability to problem solve creatively within a constricted tool set.
  • Focused, motivated and effective on all tasks through completion.
  • Keep a positive team-oriented attitude.
  • Ability to complete tasks within given time constraints.
  • Excellent English communication and written skills.
  • International Travel may be required as part of the role.

Pluses:

  • Knowledge and prior experience working with vehicle-based gameplay
  • Massively Multiplayer Game experience.
  • Experience with CryENGINE/LUMBERYARD
  • Strong interest in science fiction-based themes.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info@cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

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