3D Artist, Environment

1 Month ago • All levels

Job Summary

Job Description

Funovus, a game development studio, is seeking a skilled 3D Artist, Environment to join our remote-working, geo-diverse team. The role involves building game worlds from concept to polished forms, creating exceptional artistic environments, and conceptualizing various world themes. The candidate will be expected to participate in technical and artistic problem-solving, provide creative guidance, and execute ideas within a schedule. The ideal candidate should be capable of creating environment and world concept arts, block-out assets, production-level stylized game environment arts, and beautiful hand-painted or PBR stylized textures. They should also have knowledge of high-poly to game-res meshes, shader manipulation, modular construction techniques, dynamic lighting models, and post effects.
Must have:
  • Skilled in environment lighting and architecture
  • Skilled in Maya, Zbrush, Unity/ Unreal, Blender, Substance
  • Experience in end-to-end game development
  • Capable of creating environment and world concept arts
  • Creating block-out assets and stylized game environment arts
  • Creating hand painting or PBR stylized textures
  • Creating a wide variety of stylized art
  • Knowledge of high-poly to game-res meshes and shaders
Good to have:
  • Experience of Rigging, game VFX, or Shader a bonus

Job Details

3D Artist, Environment

Funovus is a game development studio based in the United States with team members around the globe. Together we've embraced a remote-working, geo-diverse team and culture. We are looking for people who are fierce, capable, and have a strong desire to make fun and memorable games.

JOB REQUIREMENTS

  • Skilled in environment lighting and architecture
  • Skilled in Maya, Zbrush, Unity/ Unreal, Blender, Substance
  • Has gone through end-to-end game development
  • Capable of creating environment and world concept arts
  • Capable of creating block-out assets and crafting production level stylized game environment arts
  • Capable of creating beautiful hand painting or PBR stylized textures
  • Capable of creating a wide variety of ideas with stylized art
  • Knowledge of high-poly to game-res meshes, Shader manipulation, Modular construction and assembly techniques, Dynamic lighting models, Post Effects
  • Deep understanding of the ongoing trend of video game art, and real-time stylized game development needs
  • Experience of Rigging, game VFX, or Shader a bonus

JOB DUTIES

  • Build game worlds from initial concept to complete and polished forms
  • Create living places of interest that are both exceptional artistically and fitting in the game setting
  • Concept the various of worlds and themes of the outdoor environments
  • Conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving
  • Provide guidance during creative discussions

Job Type: Full-Time
Location: Redwood City, California (Relocation support will be provided)

We sponsor CPT/OPT/H1B for international students.

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About The Company

Funovus is a game development studio based in the United States with team members around the globe. We develop games in small, lean, and agile teams. If you have the passion, the drive, and the vision to build a game from start to finish, please apply today!

Redwood City, California, United States (Remote)

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