Art Director (3D)

undefined ago • All levels • 3D Art • $3,600,000 PA - $8,000,000 PA

Job Summary

Job Description

This role is for a 3D Art Director, primarily focusing on game development for smartphones, consoles, and PCs. Responsibilities include providing production instructions, quality checking designs, managing progress, optimizing workflows, and managing art staff. Extreme, founded in 2005, is a digital talent production company with over 600 employees, offering diverse skill development through participation in various client projects with leading game companies. The company emphasizes work-life balance with 127 annual holidays, low average overtime, 100% childcare leave acquisition, and provides extensive skill-up support and employee benefits, including remote work options.
Must have:
  • 3D Art Direction duties
  • Giving production instructions to the team
  • Quality checks and redlining of designs/graphics
  • Progress management
  • Workflow improvement and pipeline optimization
  • External negotiations
  • Management duties for art staff
  • Actual design work duties
Good to have:
  • Direction experience with 10 or more people
Perks:
  • 127 annual holidays
  • Average overtime: 9.5 hours/month
  • 100% childcare leave acquisition rate
  • Toshima Ward Work-Life Balance Promotion Certified Company
  • 70% of employees work remotely at least once a week
  • Qualification acquisition support system
  • Business etiquette training
  • Employee skill improvement training
  • OJT training
  • Creator/Engineer & Engineer training
  • President's award system
  • Book purchase system
  • Theme-based technical training system (eaTech)
  • Club activity subsidies
  • Company-wide festival event (Employee Super Meeting)
  • Monthly social party for new hires (C&E Appreciation Gathering)
  • Discounts at 40 nationwide recreation facilities, restaurants, sports facilities
  • Club Off system (discounts on movies, theater, travel, dining)
  • Comprehensive social insurance (employment, workers' compensation, health, welfare pension)
  • Commuting allowance (up to 50,000 JPY/month)
  • Job allowance
  • Position allowance
  • Health check-up
  • Life plan allowance (defined contribution pension plan)
  • Incentive system
  • Childbirth and childcare allowance
  • Medical subsidy
  • Relocation support fund system
  • Brokerage fee discount service for all properties

Job Details

Main Job Responsibilities

Your main responsibility will be 3D Art Director duties.

You will primarily be responsible for 3D art direction in game development and operation for smartphones, consoles, and PCs.

  • 3D Art Direction duties
  • Giving production instructions to the team
  • Quality checks and redlining of designs/graphics
  • Progress management
  • Workflow improvement and pipeline optimization
  • External negotiations
  • Management duties for art staff
  • Actual design work duties

*You will be assigned to one of the above tasks based on your past achievements and aptitude, not necessarily all of them.

We have stable business relationships with leading companies in the game industry, such as Bandai Namco Group, Sega Group, and Konami. As a member of a production company, you will participate in various client projects, allowing you to acquire diverse skills and know-how that cannot be gained from working at a single company!

What kind of company is Extreme?

Since its founding in 2005, Extreme has consistently developed diverse businesses where digital talent, such as creators and engineers, can thrive. Our business areas are continuously expanding, including game development and operation, app development, web service development, and cloud platforms.

We have over 600 employees across the group.

Our members include a wide range of professions, including engineers, designers, directors, planners, and PMs.

Creators and engineers form a single team for each client project to solve challenges. Participating in diverse projects allows you to constantly acquire new skills without specializing in just one. Extreme ensures that employees continuously update their skills by sharing technology and know-how, enabling them to become creators and engineers who can adapt to changing times.

Working Environment

Work Style Reform

Extreme aims to be a comfortable company to work for, establishing various systems such as holidays, vacations, and various welfare benefits to create a work-life balanced environment. We also support employees taking and returning from maternity and childcare leave! This environment is suitable for those who want to work long-term with peace of mind.

  • 127 annual holidays
  • Average overtime: 9.5 hours
  • Childcare leave acquisition rate: 100% (May 2017 - March 2025)
  • Toshima Ward Work-Life Balance Promotion Certified Company (13th term)

Commuting System

While it varies depending on the project you participate in, 70% of all employees work remotely at least once a week.

Skill Up Support

We have a comprehensive system to help you increase your skills and knowledge.

  • Qualification acquisition support system (e.g., Information Technology Engineer Examination, Nissho Bookkeeping Test)
  • Business etiquette training
  • Employee skill improvement training
  • OJT training
  • Creator/Engineer & Engineer training
  • President's award system
  • Book purchase system
  • eaTech (theme-based technical training system), etc.

Employee Interaction and Discount System

  • Club activity subsidies (e.g., Game Club, Darts Club, Basketball Club, Light Music Club)
  • Employee Super Meeting (a company-wide festival event for all employees!)
  • C&E Appreciation Gathering (a monthly social party for employees (creators & engineers) who joined in that month)
  • Discounts at 40 nationwide recreation facilities, restaurants, and sports facilities
  • Club Off system (significant discounts on movie and theater tickets, travel, and restaurants)

Please visit our website for more details on welfare benefits and the working environment.

Application Requirements

Required Skills

  • Practical experience in a single game project
  • Direction experience in a design team of 2 or more people
  • Experience with either smartphone, console, arcade, or PC games
  • Experience with a series of tasks from concept to delivery in at least one project
  • Experience with either Photoshop or Illustrator
  • Experience with either Unity or Unreal Engine 4/5

Welcome Skills

  • Direction experience with 10 or more people

Clients

Extreme leverages its listed company status and credibility to do business with many companies in Tokyo, including major IT companies. You can participate in various projects such as web services and app development, which leads to skill improvement!

Client Examples

  • Akatsuki Inc.
  • GungHo Online Entertainment, Inc.
  • gumi Inc.
  • KLab Inc.
  • WFS, Inc.
  • Game Freak Inc.
  • KOEI TECMO HOLDINGS CO., LTD.
  • Konami Digital Entertainment Co., Ltd.
  • Cygames, Inc.
  • Square Enix Co., Ltd.
  • Sega Group Corporation
  • DeNA Co., Ltd.
  • Drecom Co., Ltd.
  • Bandai Namco Studios Inc.
  • Marvelous Inc.
  • mixi, Inc.

Job Details

| Category | Description |

|---|---|

| Job Title / Position | Art Director (3D) |

| Employment Type | Full-time employee |

| Salary | Annual salary: 3.6 million to 8 million JPY

*Employment type: Full-time employee or contract employee (decided upon offer based on candidate's preference and experience)

Salary will be determined based on previous salary, experience, and ability, according to company regulations.

For full-time employees, salary revisions (once a year) after joining will be determined based on fair evaluation of performance according to company regulations. |

| Work Location | "Tokyo and surrounding areas"

Ikebukuro Head Office or client project locations in Tokyo and surrounding areas

*If the client has a remote work system, remote work may be requested. |

| Employment Type Details | Full-time employee

*6-month probationary period (salary and benefits remain unchanged during this period)

Contract employee

Renewed every 2 to 6 months (possibility of conversion to full-time employee)

*Most contract employees transition to full-time after a certain period. |

| Working Hours | Extreme Head Office: 9:30 - 18:30 (Break time 12:30 - 13:30, 8 hours actual work)

*May vary depending on the assigned project (e.g., 10:00 - 19:00, 1 hour break, etc.) |

| Overtime Work | Average overtime: 10.9 hours/month

*Varies depending on each project location. |

| Salary Increase | Full-time employee

Once a year (June) *Salary revision |

| Bonus | Full-time employee

Twice a year (July, December) *Assessment starts after the probationary period ends

*Contract employees are not eligible for bonuses. |

| Holidays / Vacations | * 127 annual holidays

  • Complete two-day weekend system (Saturday and Sunday)
  • Public holidays
  • Year-end and New Year holidays
  • Summer vacation
  • Condolence leave
  • Paid leave
  • Maternity leave
  • Childcare leave (100% acquisition and return rate for women)
  • Family care leave
  • Company anniversary *May 6 |

| Benefits | * Comprehensive social insurance (employment, workers' compensation, health, welfare pension)

  • Commuting allowance (up to 50,000 yen/month)
  • Job allowance
  • Position allowance
  • Qualification acquisition support system (e.g., Information Technology Engineer Examination, Nissho Bookkeeping Test)
  • Health check-up
  • Life plan allowance (defined contribution pension plan)
  • Incentive system
  • Childbirth and childcare allowance
  • Discounts at 40 nationwide recreation facilities, restaurants, and sports facilities
  • Club activity subsidies (e.g., Game Club, Darts Club, Basketball Club, Light Music Club)
  • Employee Super Meeting (a company-wide festival event for all employees!)
  • Club Off system (significant discounts on movie and theater tickets, travel, and restaurants)
  • Medical subsidy (partial reimbursement for medical expenses exceeding a certain amount due to hospitalization or prolonged outpatient visits)
  • Business etiquette training
  • Employee skill improvement training
  • OJT training
  • Creator/Engineer & Engineer training
  • President's award system
  • Book purchase system
  • Relocation support fund system
  • Brokerage fee discount service for all properties |

| Skills Acquired Through Work | Extreme's business model consists of three pillars: "Digital Talent Business," "Contract Development Business," and "Content Property Business." In addition to developing in-house products, including content property business and group companies, we also handle client projects, allowing you to constantly acquire new skills without specializing. The ability to become a true digital creator/engineer who can thrive in a rapidly changing era is a significant benefit gained at Extreme. |

| Number of Hires | Approximately 10 people |

| Selection Process | Entry

Document Screening

Document screening will be conducted based on the submitted entry information, resume, and work history.

*For designers, a portfolio is also required.

Interviews (1-2 times)

Applicants who pass the document screening will have an in-person or web interview with our interviewers.

Offer (Offer letter sent)

For those who accept, a session will be arranged to explain the joining process.

*Necessary documents will be provided during the joining explanation. |

| Company Profile | As a "Digital Creator/Engineer Production," we are a true group of professionals aiming to establish the social position of engineers by solving client challenges.

Extreme is not merely a dispatch company for technical staff; through its Digital Talent Business, Contract Development Business, and Content Property Business, it creates working opportunities and career paths for technical staff, both internally and externally.

Extreme gathers many excellent creators and engineers and has stable business relationships with over 300 companies at all times, including major corporations like Bandai Namco Group, Recruit Group, and Rakuten Group.

Since its listing in 2014, Extreme has achieved steady growth in performance along with an increase in employee numbers, aiming for a listing on the Tokyo Stock Exchange Prime Market in the near future. Going forward, by participating in even more excellent clients and projects, we will further enrich the track records of our technical staff. |

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About The Company

エクストリームは2005年の創業以来、一貫してクリエイターやエンジニアなどのデジタル人材が活躍できる事業を多角的に展開してきました。ゲーム開発・運用、アプリ開発、WEBサービス開発、クラウドプラットフォームなど事業領域もどんどん広がっています。 社員数はグループ全体で600名以上。 エンジニアをはじめデザイナー、ディレクター、プランナー、PMなど幅広い職種のメンバーが所属しています。 クライアントのプロジェクトごとにクリエイターとエンジニアがひとつのチームをつくり課題を解決していきます。多彩なプロジェクトに参画できるのでスキルを固定化せず、常に新しいスキルを身につけられるのがメリットです。 エクストリームは、社員同士が技術やノウハウを共有して常にアップデートしているので、時代の変化にも対応できるクリエイター・エンジニアになれます。

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