3D Vegetation Scene - Infinity Nikki (2026 Autumn Recruitment)

3 Minutes ago • All levels • 3D Art

Job Summary

Job Description

This role is for a 3D Vegetation Scene Artist for the 'Infinity Nikki' project, focusing on campus recruitment for the 2026 autumn intake. Responsibilities include creating high-quality 3D plant and natural object models, ensuring art asset quality, and collaborating to achieve desired artistic effects. Candidates should have an art background, strong modeling and drawing skills, proficiency in Unreal Engine and various 3D software, and a passion for game development.
Must have:
  • Produce high-quality 3D plant and natural object models
  • Liaise with upstream and downstream teams, guide process standards
  • Ensure the quality of art assets
  • Understand and follow game's art style and quality
  • Cooperate throughout the entire process to achieve artistic effects
  • Art-related major with solid art foundation
  • Proficient modeling skills, drawing techniques, and color sense
  • Proficient in Unreal Engine, 3ds Max/Maya, ZBrush/Mudbox, Substance Designer/Painter, Quixel Suite, Marvelous Designer, Photoshop
  • Strong sense of responsibility, good communication skills, team awareness
  • Keen sense for new technologies and strong learning ability
  • Passionate about games and game development
Good to have:
  • Experience in complete next-gen project production
  • Experience in vegetation-related production

Job Details

Job Responsibilities

1. Produce high-quality 3D plant and natural object models according to project requirements.

2. Liaise with upstream and downstream teams, capable of reviewing CPs and guiding process standards, ensuring the quality of art assets.

3. Understand and follow up on the game's art style and quality, cooperate throughout the entire process to achieve the product's artistic effects.

Job Requirements

1. Art-related major, with a solid art foundation, good design ability, and artistic literacy.

2. Possess proficient modeling skills, solid drawing techniques, and a good sense of color.

3. Proficient in Unreal Engine, skilled in operating 3ds Max/Maya, ZBrush/Mudbox, Substance Designer/Painter, Quixel Suite, Marvelous Designer, Photoshop, and other related production software.

4. Experience in complete next-gen project production is preferred; experience in vegetation-related production is preferred.

5. Strong sense of responsibility, good communication skills, strong team awareness, keen sense for new technologies, and strong learning ability.

6. Passionate about games, enthusiastic about game development, proactive in work.

Portfolio Submission Requirements:

[Please upload as an attachment with your resume; cloud drive links are not recommended. Personal websites/social media homepages are also welcome.]

  • 2D Works: Please submit common image formats (JPG/PNG/etc.), avoid submitting PSD project files with layers that are too large.
  • 3D Works: Please provide effect screenshots or videos; do not submit original project files.
  • Video Works: Please submit common video formats (MP4/MOV, etc.); files can be appropriately compressed for output while ensuring picture quality.

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