Audio Programmer

4 Months ago • All levels • Sound Design

Job Summary

Job Description

Playdead seeks an experienced Audio Programmer to support the development and implementation of audio within a 3D open-world environment. Responsibilities include designing and developing new audio tools and workflows, collaborating closely with sound designers on implementation and optimization, and profiling/optimizing code for performance and memory efficiency. The role involves working with audio middleware (Wwise, FMod, etc.), game engines, and C++. The ideal candidate possesses a collaborative spirit and deep technical expertise in 3D audio development and tooling. A background in music/audio production is a plus. The position is full-time, based in Copenhagen, Denmark.
Must have:
  • 3D audio development experience
  • C++ expertise
  • Experience with audio middleware (Wwise, FMod)
  • Game engine experience
  • Collaborative spirit
Good to have:
  • Music/audio production background

Job Details

We are looking for an experienced Audio Programmer who will be responsible for supporting the development and implementation of audio in an open world, 3D environment. This position will facilitate and enhance the work of our sound designers and be a key interface with the wider programming team.

You should be willing to work at the Playdead office in Copenhagen, Denmark.

What will I be doing?

  • Designing and developing new audio tools, workflows and system level features
  • Working closely with sound designers to support the implementation and optimisation of audio across the game
  • Profiling and optimising code to ensure performance and memory requirements are balanced

What we would like to see

  • Professional experience working with 3D audio development and tooling
  • Deep technical experience and competence working with C++
  • Good knowledge of audio specific languages and tools including Wwise, FMod and other audio middleware.
  • Prior experience working with game engines
  • You have a collaborative spirit and work to solve problems as a member of the wider production team

    It is a plus for us if you have a background or interest in making music/audio as an artist, technician or producer.

    We are open minded about the technologies we deploy and always open to consider new options to solve emerging challenges.

    Who we are

    Playdead is an independent game developer based in Copenhagen, Denmark. We are the creators and publishers of LIMBO and INSIDE. Our current project is a 3rd person, open world, science fiction adventure built for multiple platforms on Unreal Engine, published by Epic Games Publishing.

    Our legacy and ambition is to make games with an uncompromising attention to detail. Our approach to development is experimental, iterative and collaborative. We are particularly interested in friendly, talented people who feel confident taking charge of their own schedule.

    We are currently 80 creative professionals and still looking to grow.

    Learn more about us at www.playdead.com

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    About The Company

    We’re Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure set in a remote corner of the universe. We are a relatively small team of independent developers with a very flat management structure. Our design process consists of iteration combined with a sensible approach to deadlines. We experiment and collaborate with a focus on creating new experiences, and as such we hire people who can help us achieve them.

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