Junior Gameplay Designer

1 Month ago • All levels

Job Summary

Job Description

The Junior Gameplay Designer will be responsible for creating lively gameplay prototypes focused on evoking a sense of life, like a grub crawling on a hand or a lizard emerging from its shell. They will join a small, senior team and will be expected to develop initial ideas into playable 3D prototypes, focusing on emotional expression. Responsibilities include building rapid gameplay prototypes, creating and polishing player controls, collaborating with other team members, designing environments, level scripting, and participating in playtests. The role requires experience with C++ or a strong C# background with a willingness to learn C++.
Must have:
  • Make gameplay prototypes with a playful sense of life.
  • C++ experience OR a strong C# background with an interest in learning C++.
Good to have:
  • An interest in science and biology
  • Experience with Unreal and Blueprint scripting
  • Experience with Blender or Maya

Job Details

Junior Gameplay Designer

We're looking for a technically-minded designer who can dream up and then build a wide variety of lively prototypes.

Our new game is about a field biologist interacting with urban wildlife so most of our prototypes focus on evoking a sense of life. Our goal is to create gameplay that feels squishy, intimate, and strange. Like a grub crawling on a hand, a starfish waving its arms, or a lizard emerging from its shell but filtered through an aesthetic that includes classic fairytales, Jim Henson, and Junji Ito.

You'll be joining a small, senior team (6 people for the next year) and you should be skillful and scrappy enough to single-handedly develop initial ideas into playable 3D prototypes. They don't have to be beautiful, just emotionally expressive.

As part of the prototyping process you'll be expected to do some basic gameplay coding in C++. We're big fans of the speed and simplicity of visual scripting with Blueprints but unfortunately we've found it's not sufficient for making prototypes with enough complexity to feel organic, particularly for character controllers. So you should have some experience with C++ or be very comfortable with C# and ready to learn some new skills.

What you'll do here

  • Build rapid gameplay prototypes
  • Create and polish player controls for characters and cameras
  • Collaborate with programmers, artists, and animators to refine your prototypes
  • Design environments
  • Level scripting
  • Watch regular playtests and discuss feedback

Must haves

  • Be able to make gameplay prototypes that have a playful sense of life to them
  • C++ experience OR a very strong C# background and an interest in learning C++

Nice to haves

  • An interest in science and biology
  • Experience with Unreal and Blueprint scripting
  • Experience with Blender or Maya

This role could be fully remote or you can join us in Los Angeles if you'd like.

If you think you'd be a good fit, please contact us.

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About The Company

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

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