Lead Technical Producer

1 Month ago • All levels • Game Production

Job Summary

Job Description

IO Interactive seeks a Lead Technical Producer to oversee a team, driving production strategy for technical initiatives on Project 007 and Project Fantasy. Responsibilities include mentoring technical producers, aligning technical and production efforts, improving workflows, risk mitigation, performance tracking, build management, and fostering collaboration across disciplines. The role demands strong leadership, communication, and problem-solving skills within a fast-paced environment, working closely with executive and technical leadership.
Must have:
  • Lead & mentor technical producers
  • Oversee technical production strategy
  • Improve processes & workflows
  • Risk mitigation & problem-solving
  • Manage builds & branches
  • Strong communication & collaboration
Good to have:
  • Game engine experience
  • Software engineering background
  • Organizational change management

Job Details

IO Interactive is looking for a talented Lead Technical Producer to join our Backbone team, the core programming team that powers our ambitious game projects. We are currently working on Project 007, a brand-new James Bond video game featuring an original Bond story, and Project Fantasy, a groundbreaking online fantasy RPG for console and PC. Both projects are built on Glacier, our state-of-the-art proprietary game engine.

As a Lead Technical Producer, you will oversee a team of producers, each responsible for leading cross-disciplinary teams alongside a Technical Lead and a Product Owner. You will drive production strategy and execution for technical initiatives, ensuring smooth workflows, aligned priorities, and successful project delivery.

Working closely with the Executive Technical Producer, Technical Director, and Product Manager, you will play a key role in balancing scope, quality, and efficiency across multiple teams while optimizing production processes and risk management strategies.

What you will do:

  • Lead and mentor a team of Technical Producers, ensuring they have the support, guidance, and tools to drive their respective teams effectively.
  • Oversee production strategy and execution for technical initiatives, aligning with company goals and product roadmaps.
  • Facilitate communication and alignment between technical, production, and product leadership to optimize cross-functional collaboration.
  • Improve processes, tools, and workflows to enhance efficiency, risk mitigation, and technical excellence.
  • Proactively identify and mitigate risks, ensuring teams remain on track while maintaining performance and quality standards.
  • Track memory budgets and performance at all stages of development.
  • Manage, coordinate, and validate builds and branches, ensuring alignment with game timelines and milestones.
  • Drive production best practices, ensuring smooth coordination between engineering, design, and product teams.
  • Collaborate with the Executive Producer and leadership to define long-term production strategies and scalability plans.
  • Participate in recruitment and performance reviews for technical team members.

Who you are:

  • Proven experience in technical production, project management, or leadership roles within game development or technology-driven projects.
  • Strong knowledge of project management methods, tools (JIRA, Confluence, etc.), and software defect tracking.
  • Deep understanding of game development pipelines, live service workflows, and/or technical platform development.
  • Experience managing and mentoring production teams and fostering a culture of continuous improvement.
  • Strong problem-solving and risk management skills, able to balance priorities in a fast-paced environment.
  • Effective communicator and relationship builder across multiple stakeholders and leadership levels.
  • Familiarity with software development practices, system integration, and version control systems (Perforce, Git, etc.).
  • Excellent leadership, mentorship, and conflict resolution skills.

Nice to have:

  • Experience with game engines or large-scale technical development.
  • Background in software engineering.
  • Experience in organizational change, process improvement, or scaling teams.

Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Learn more about our Glacier engine.

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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