Temporary Associate Producer

12 Hours ago • All levels • Game Production • $55,000 PA - $85,000 PA

Job Summary

Job Description

Cloud Chamber seeks a Temporary Associate Producer to support the development of BioShock. Responsibilities include managing team priorities, schedules, and resource allocation; coordinating communication between departments; maintaining internal task tracking systems; tracking and delegating tasks and bugs; establishing sprint and milestone goals; and coordinating with outsourcers and co-development partners. The role requires strong organizational and communication skills, familiarity with video game development pipelines and tools like Jira, Excel, Confluence, and Perforce. This is a temporary, fully remote role within the United States, lasting no more than 12 months.
Must have:
  • Video game industry experience
  • Strong organizational skills
  • Excellent communication
  • Jira, Excel, Confluence, Perforce knowledge
  • Project management skills
  • Task and bug tracking
Good to have:
  • Familiarity with AAA game development pipelines
  • Experience with outsourcing and co-development

Job Details

 

Cloud Chamber is looking for a curious and organized Temporary Associate Producer to partner with our creative ICs and production team in the development of BioShock. You will help build schedules, plan resource allocations, and define sprint and milestone deliverables. It will be your responsibility to ensure the on-time completion of our deliverables to the highest possible quality.

Please note that this is a temporary role with an employment term of no longer than 12 consecutive months.

Job Details:

  • Manage team members’ priorities, assignments and schedules with the support of the Senior Producer.
  • Coordinate communication between departments regarding deadlines, assignments, and priorities. 
  • Manage and maintain internal task tracking system with tasks, assignees, priorities, due dates, meeting/discussion notes, and statuses. 
  • Effectively communicate priorities, blockers, dependencies, and issues to Production and relevant team leadership. 
  • Track, respond to, and delegate tasks and bugs as needed to maintain project integrity and stability. 
  • Establish prioritized sprint and milestone goals for the team in conjunction with producers, leads, and directors. 
  • Flexibility and interest in taking on a variety of production tasks as needed to support the production.
  • Coordinate with outsourcers and co-dev partners to maintain visibility and project cadence.

Skills, Experience and Qualifications:

  • Prior experience working in the video game industry, either AAA or mobile games.
  • Ability to understand high-level, video game-related, technical concepts.
  • Familiarity with video game development pipelines.
  • Familiar with JIRA, Excel, Confluence, Perforce.
  • Possess very strong organizational and communication skills, with a critical eye for detail.  
  • Ability to establish priorities and multitask effectively.  
  • Ability to work with diverse personalities across multiple time zones. 
  • In-depth knowledge of industry trends in interactive storytelling and AAA games.
  • Flexible and adaptable to changing production situations.
  • Mature outlook on work ethics and responsibilities.
  • Collaborative and team centric.
  • Willing to uphold the values of Cloud Chamber.

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:

Colorado: $26.44 and $40.87 per hour (year if annualized)
California: $28.85 and $40.87 per hour (year if annualized)
New York State (inclusive of New York City): $33.65 and $40.87 per hour (year if annualized)
Washington: $26.44 and $40.87 per hour (year if annualized)

Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including discretionary incentive awards, in addition to medical, financial, and/or other benefits as applicable to similarly-situated employees. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an “at-will position” and the company reserves the right to modify base rates of pay (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

#LI-Hybrid

For candidates located in Quebec:

  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.  

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going. 

If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people. 

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

 

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About The Company

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.


Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. 

Novato, California, United States (Remote)

Montréal, Québec, Canada (On-Site)

Novato, California, United States (Remote)

Montréal, Québec, Canada (On-Site)

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Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

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Montréal, Québec, Canada (Hybrid)

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