Principal Technical Designer

1 Month ago • 8 Years + • Design

Job Summary

Job Description

As a Principal Technical Designer, you will contribute to the design, implementation, and maintenance of tools, workflows, and key game systems. You will help design and prototype new features, identify technical challenges, and offer solutions. You will also contribute to tool and workflow improvements, and help design, balance, and iterate technical gameplay systems. The role involves collaboration with other disciplines to align design intent with non-design pipelines and technology.
Must have:
  • 8+ years of experience in technical design for games
  • Strong understanding of gameplay and systems design in AAA games
  • Experience working with and building procedural systems
  • Proficiency with the Unreal Engine and Blueprint scripting
  • Knowledge of programming languages such as Python and C#

Job Details

Who we are: 

Ghost Story Games is a self-publishing game development studio. Our studio designed and released award-winning games, such as System Shock 2, BioShock and BioShock Infinite. We are currently working on Judas and would love for you to be part of our team.   

The Challenge: 

As a Principal Technical Designer, you will have the opportunity to contribute to the design, implementation, and maintenance of tools, workflows, and key game systems. 

What You’ll Take On: 

  • Help design and prove new features by developing prototypes 
  • Help identify technical pitfalls and challenges in new and existing designs, offering possible solutions or alternatives 
  • Contribute tool and workflow improvement ideas, to improve design team efficiency and iteration capabilities 
  • Help design, balance, and iterate our more technical gameplay systems 
  • Work with other disciplines to help align design intent with non-design pipelines and tech 

What You Bring: 

  • 8+ years of experience within technical design making games 
  • A  strong understanding of gameplay and systems design, including player psychology, UX design and gameplay mechanics and dynamics in AAA games 
  • Experience working with and building procedural systems 
  • Proficiency with the Unreal Engine and experience in Blueprint scripting  
  • Knowledge of programming languages such as Python and C# 

 

Please be aware that Ghost Story does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Ghost Story also does not engage in any financial exchanges during the recruitment or onboarding process, and the Company will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing exercise. Ghost Story's in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a ghoststorygames.com email domain). If you need to report an issue or otherwise have questions, please contact Careers@ghoststorygames.com

As an equal opportunity employer, Ghost Story Games ("Ghost Story") is committed to fostering and celebrating the diverse thoughts, cultures, and backgrounds of its talent, partners, and communities throughout its organization. Consistent with this commitment, Ghost Story does not discriminate or retaliate against any employee or job applicant because of their race, color, religion, sex (including pregnancy, sexual orientation, and gender identity), national origin, age, disability, and genetic information (including family medical history), or on the basis of any other trait protected by applicable law. If you need to report a concern or have questions regarding Ghost Story’s equal opportunity commitment, please contact Careers@ghoststorygames.com.

 

 

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