Sound Designer I

2 Months ago • All levels • Sound Design • $70,098 PA - $105,148 PA

Job Summary

Job Description

The Sound Designer I at NST supports senior sound designers in creating and adjusting sound assets for game production. Responsibilities include collaborating with the audio team, composers, performers, and engineers for music production, participating in music asset creation and editing, and utilizing Nintendo's sound production tools. The role requires proficiency in sound effect creation, music theory, and some live music experience. Testing and ensuring high-quality, timely delivery are crucial aspects of this hybrid position in Redmond, WA.
Must have:
  • Knowledge of interactive music development and sound effect creation
  • Experience using standard sound effect creation and editing tools
  • Working knowledge of music theory and composition
  • Experience with live music performance, coordination, or conducting
  • Undergraduate degree in music or sound design (or equivalent)
Perks:
  • Semi-annual discretionary performance bonus
  • Comprehensive benefits package (medical, dental, vision, 401k, paid time off)

Job Details

 

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 
 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

 


DESCRIPTION OF DUTIES:

  • Supports senior sound designers in creating sound assets for production, as well as adjusting existing sound assets to meet project requirements.
  • Works with senior members of the audio production team to support coordination with composers, performers, and recording studio engineers for music production.
  • Participates in the creation and editing of music assets as required.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary sound production tools.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.

 
SUMMARY OF REQUIREMENTS:
  • Knowledge of interactive music development and sound effect creation.
  • Experience in using standard tools for sound effect creation and editing.
  • Working knowledge and understanding of music theory and composition.
  • Some experience with performing, coordinating, or conducting live music.
  • Undergraduate degree in music or sound design; or equivalent education and experience.
 
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 
 
This position includes a base salary range of $70,098- $105,148 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our for more benefits information. Fixed term employees are eligible for all listed employee benefits except tuition reimbursement.
For more information about NST, click . 
 
 

 #LI-Hybrid  

JOB DATE: January 30, 2025

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About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

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Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

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Redmond, Washington, United States (Hybrid)

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