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Senior Designer (Environments)

11 Hours ago • 4-8 Years • Game Design

Job Summary

Job Description

Media Molecule seeks a Senior Designer (Environments) for a contract until January 2027. Responsibilities include creating and maintaining playable environments, collaborating with art, systems, and narrative teams for cohesive game mechanics and storytelling, designing and implementing engaging environments using in-house and commercial tools, designing innovative gameplay content, creating and balancing game features, developing efficient pipelines, iterating on design documents, playtesting and providing feedback. Significant experience in 3D level/open-world game design with at least one shipped title is required, along with strong prototyping and documentation skills. The role involves a hybrid or on-site work arrangement in Guildford, UK.
Must have:
  • 3D level/open world design experience
  • Strong prototyping skills
  • Excellent documentation skills
  • Collaboration and communication skills
  • Iterative development process experience

Job Details

Senior Designer (Environments) - contract until Jan 2027

 

We are Media Molecule, a multi-award-winning game developer and part of the wider PlayStation Studios group. We have a history of creating outstanding games such as LittleBigPlanet, Tearaway and most recently, the BAFTA Award winning Dreams. It’s a fantastic time to join us as we embark on our next adventure, defining and executing the vision for our next project and settling into our gorgeous, newly refurbished studio in central Guildford. We are now searching for talented Senior Designers that can work with us on a long term contract basis (ideally hybrid but we’re open to onsite too). There’s significant opportunity to influence and shape our new product.
 

Key responsibilities are,

  • Help create, uphold and maintain playable environments that encapsulates the work and resources of multiple teams.
  • Collaborate closely with the art, systems and narrative teams to ensure cohesive integration of game mechanics and storytelling within the world. 
  • Using in-house and commercial tools, to design and implement beautiful and fun environments for our players to explore.
  • Design and implement innovative gameplay content, utilizing the game modes, and systems available that enhance the player experience and drive engagement.
  • Create and balance game features, ensuring they resonate with players and provide a rewarding experience.
  • Develop pipelines and processes to allow efficient and effective delivery of game environments.
  • Develop and iterate on game design documents, ensuring adequate depth and clarity.
  • Playtest and provide feedback on game features to ensure quality and player satisfaction, refining where required.

 

Requirements:

  • Significant previous experience in 3D level / open world game design with at least one shipped title.
  • Strong prototyping skills and experience polishing game mechanics.
  • Strong knowledge of both conceptual and practical aspects of game, level and world design
  • Solid understanding of what makes a gameplay experience compelling and fun.
  • Knowledge/experience in feature design
  • Excellent documentation skills.
  • Creative thinker with meticulous attention to detail.
  • Natural collaborator with excellent communication skills and openness to feedback.
  • Ability to work independently while also thriving in a team environment.
  • Demonstrable experience with the iterative development process.

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About The Company

Media Molecule is a video game development studio based in Guildford in the UK, and a proud member of the PlayStation Studios. We are the creators of the multi-award winning games LittleBigPlanet, LittleBigPlanet 2, Tearaway, Tearaway Unfolded and we're currently building the next generation of Play, Create and Share for PlayStation: Dreams.

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