Ubisoft Chengdu is seeking a Senior Environment Artist to drive visual quality and technical direction for AAA game productions. This role involves leading performance optimization, defining production pipelines, and ensuring asset quality. The artist will collaborate cross-functionally, prototype environment elements, and contribute to production planning. Essential skills include expertise in commercial game engines, procedural tools like GAEA, World Machine, Houdini, and SpeedTree, and software such as 3ds Max/Maya, ZBrush, Substance Suite, and Photoshop. The position requires strong leadership, mentorship, and a deep understanding of PBR workflows and next-gen environment building techniques, with versatility in art aesthetics.