Senior Level Designer

1 Hour ago • 6 Years + • Level Design • Undisclosed

About the job

Job Description

CD PROJEKT RED seeks a Senior Level Designer to contribute to The Witcher IV. Responsibilities include designing, prototyping, and polishing in-game levels using Unreal Engine 5 and proprietary tools; crafting memorable gameplay experiences through level geometry, enemy encounters, and visual composition; working within predefined level metrics; collaborating with other teams to enhance gameplay and narrative; and proactively suggesting improvements. The ideal candidate will possess at least 6 years' experience as a Level Designer, expertise with game editors and 3D packages, a strong understanding of level design fundamentals, and excellent communication skills. The role involves creating map layouts, from initial sketches to fully functional levels, and utilizing all game world elements to craft unique player experiences.
Must have:
  • 6+ years Level Design experience
  • Unreal Engine & 3D package proficiency
  • Action/RPG genre knowledge
  • Level design fundamentals understanding
  • Problem-solving & communication skills
  • Map layout creation (concept to implementation)
  • Teamwork & collaboration
  • Fluent English
Perks:
  • Relocation support
  • Polish lessons
  • Paid leave (20-26 days)
  • Flexible working hours
  • Trainings & courses
  • Employee benefits (cafeteria platform)
  • Merchandise
  • Welcome pack
  • Private medical healthcare
  • Health checks
  • Psychological care
  • Multisport card
  • Dog-friendly office
  • Social events
  • Healthy snacks & beverages

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our  where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for an experienced, talented and creative Senior Level Designer to join our team to work on The Witcher IV — the first game in a new Witcher series saga — to help us bring our ambitious vision of this new, open world RPG to life while pushing the bar for narrative-driven experiences ever higher! 

The person in this position will be responsible for pitching, planning and implementing location blockouts with a narrative focus in the editor with existing meshes and tools, ensuring their cohesive placement and connection to other content within an open-world and also creating and balancing memorable encounters that will thrill and excite our players. If you are ready to take on such a challenge, don’t hesitate and apply! :)

Daily Responsibilities

  • Designing, prototyping, iterating on and polishing in-game levels, including level geometry, enemy encounters and other gameplay elements, using our proprietary tools and Unreal Engine 5.
  • Crafting unique spaces where gameplay flow and visual composition form memorable experiences.
  • Developing and working within predefined level metrics.
  • Working closely with other teams to ensure created levels contribute to and enhance the gameplay and game narrative.
  • Cooperating closely with Designers, Artists and Programmers to ensure the highest possible quality of encounters.
  • Proactively suggesting improvements to gameplay systems and principles.

Qualifications

  • At least 6 years’ experience as a Level Designer or in a similar role.
  • Experience with game editors, Unreal Engine, and/or 3D packages.
  • Extensive knowledge of current titles, specifically in the Action/RPG genre, as well as works of art, such as movies, architecture or visual arts, to be used as reference for crafting and communicating original ideas.
  • Excellent understanding of level design fundamentals and the role of level design in the overall player experience.
  • Proactive problem-solving skills and an ability to effectively communicate solutions, as well as own and drive topics independently.
  • Ability to create map layouts on all stages – from simple drawings to fully functional levels in at least one of the existing game engines.
  • Ability to use all elements of the game world, including level geometry, texturing, lighting, sound and VFX to craft unique player experiences.
  • Excellent communication skills & proven ability to work within a team.
  • Fluent English.

Additional Information

Relocation support

  • Relocation package – flight ticket, company apartment for your first month, relocating your pet, shipping your belongings: it’s all covered. 
  • Relocation assistance — processing your legalization operations for you, assistance with finding residence, tax settlements - all you need to feel right at home is taken care of.
  • Polish lessons for foreign employees — and for your spouse or partner, too.
  • Paid Leave — from 20 to 26 days of holiday for every team member per year, paid sick leave, and paid maternity & paternity leave.

Perks & Professional Growth 

  • Flexible working hours — start your workday anytime between 8:00 and 10:00 AM.
  • Trainings, lectures and courses — internal workshops, external training for each employee, ‘Meet a star’ events, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops and cinemas.
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team

Health & Well-being

  • Private medical healthcare — a selection of medical plans with dental care to choose from, which are also accessible for your partner and relatives.
  • Health checks — tests and vaccinations at the studio as well as professional advice and guidance from a specialist doctor.
  • Psychological care — free mental health support and various well-being webinars. 
  • Multisport card — gain access to a wide number of sporting and fitness facilities across the city.

Social Activities & Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
  • Healthy selections — ​​organic fruit, snacks, muesli, organic honey, vegan milk, and speciality coffee are all at your disposal around the studio. Enjoy!
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you've observed any irregularities in our recruitment process please click  to report them.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Boston, Massachusetts, United States (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

View All Jobs

Get notified when new jobs are added by CD Project Red

Similar Jobs

Climax Studios - Lead Designer

Climax Studios, United Kingdom (On-Site)

Meta - Technical Game Designer

Meta, United States (On-Site)

Purple Rock Scissors - Illustrator

Purple Rock Scissors, United States (On-Site)

Sledgehammer Games - Expert Level Designer - Single Player

Sledgehammer Games, United Kingdom (Hybrid)

Ubisoft - Technical Designer

Ubisoft, China (On-Site)

Lighthouse Games - Senior Game Designer

Lighthouse Games, United Kingdom (Hybrid)

People Can Fly - Senior Level Artist

People Can Fly, Poland (Remote)

Climax Studios - Senior Technical Designer

Climax Studios, United Kingdom (On-Site)

Ubisoft - 3D Scene Artist[Casual Party Game]

Ubisoft, China (On-Site)

Techland - Quest Designer

Techland, Poland (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Google - Research Intern, PhD, Summer 2025

Google, United States (On-Site)

IBM - UX Designer - Network

IBM, India (Hybrid)

Anavation - Software Developer 4

Anavation, United States (On-Site)

Microsoft - Segment Management Lead

Microsoft, (Remote)

PlayStation Global - Senior People Tech & Services Analyst

PlayStation Global, United States (On-Site)

PeopleFun - Associate Art Director, Wordscapes Search

PeopleFun, United States (Remote)

Salesforce - Senior Staff Software Engineer, Full Stack - Slack

Salesforce, United States (Remote)

Company3 Method Studios - Senior Payroll Specialist

Company3 Method Studios, United States (Remote)

SuperPlay - Senior 3D Animation

SuperPlay, Israel (On-Site)

Torn Banner Studios - Combat Designer / 3C's Game Designer

Torn Banner Studios, (Remote)

Get notifed when new similar jobs are uploaded

Jobs in Warsaw, Masovian Voivodeship, Poland

N-iX - Senior Azure DevOps Engineer

N-iX, Poland (Remote)

Activision - Senior Tools Engineer

Activision, Poland (On-Site)

Keywords Studios (Player Support) - Swedish Speaking Game Tester (LQA)

Keywords Studios (Player Support), Poland (On-Site)

undefined - Accountant

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warner Bros Discovery - FP&A Manager, Financial Analysis EMEA LOB

Warner Bros Discovery, Poland (Hybrid)

Joyteractive - Head of New Products

Joyteractive, Poland (Remote)

Warner Bros Discovery - Corporate Data Architect

Warner Bros Discovery, Poland (Hybrid)

Get notifed when new similar jobs are uploaded

Level Design Jobs

Amber - Level Designer 3D (Project Based)

Amber, Romania (Remote)

Abstraction games - Level Designer

Abstraction games, Netherlands (Hybrid)

Playrix - Level Designer trainee

Playrix, Ireland (Remote)

Streamline Media Group  Inc  - Level Designer

Streamline Media Group Inc , Colombia (On-Site)

Climax Studios - Lead Level Designer

Climax Studios, United Kingdom (On-Site)

Amber - Level Designer 3D (Project Based)

Amber, Brazil (Remote)

Epoch Games - Unreal Engine Level Designer

Epoch Games, United States (Remote)

Climax Studios - Senior/ Lead Gameplay Systems Designer

Climax Studios, United Kingdom (On-Site)

Unknown Worlds - Level Designer

Unknown Worlds, (Remote)

Get notifed when new similar jobs are uploaded