Senior Producer

18 Hours ago • 5 Years +

About the job

SummaryBy Outscal

Must have:
  • 5+ years in production or project management (SW/game dev)
  • Proficiency in Agile methodologies
  • Strong analytical, problem-solving, and communication skills
  • Excellent English (B2/C1)
  • User-centric mindset
Perks:
  • 27 days of holidays per year
  • Company profit-sharing plan
  • Benefit program
  • Meal contribution
  • Relocation package
  • All our games for free and more
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Senior Producer

Are you a self-driven and enthusiastic individual with a passion for game development? Bohemia Interactive, a game development studio renowned for its immersive and innovative titles, is seeking a Senior Producer to join our team. You will play a crucial role in coordinating, planning, and overseeing the development of our project. Join a team that thrives on creativity, collaboration, and a passion for innovation in the realm of EDUcation!

About Ylands EDU

Ylands EDU is a Czech educational platform that encourages creativity and teaches computer science in a fun and engaging way. It offers a safe environment where students can explore, create, and build their own small game projects. Teachers can easily customize interactive lessons, making the learning experience both flexible and tailored. Ylands EDU helps students develop the tools they need to succeed in today’s digital world.

Job Description

Key Responsibilities:

  • Product Vision: Establish and maintain a clear product vision that aligns with user needs and our business goals using analytics, feedback, and market trends
  • Prioritize Backlog: Focus on high-value features, ensuring alignment with engagement, monetization, and platform-specific requirements
  • Manage Stakeholders: Balance needs of design, development, marketing, and users, aligning all to project goals
  • Oversee Releases: Coordinate with teams to ensure smooth product launches

 

Organizing:

  • Backlog Management: Maintain and refine a structured backlog with user stories and priorities; lead core SCRUM ceremonies to advance the project
  • Resource Allocation: Align resources to development needs, ensuring efficient workflows and documentation for roadmap, sprints, and key project info

 

Planning:

  • Sprint & Release Planning: Collaborate with teams for timely, feature-driven sprints; balance innovation with practicality
  • Risk & Milestone Management: Identify risks early, setting clear milestones and adjusting timelines as needed; cooperate with the team on task estimates, adjust as needed based on progress and retrospectives

 

Progress Supervision:

  • Track Development: Monitor progress, hold team accountable, and address potential delays
  • Agile Leadership: Lead standups, sprint reviews, and retrospectives, adjusting as needed based on team capacity and feedback

 

Quality & User Focus:

  • Quality Assurance & User Experience: Partner with QA to meet functional and quality standards, ensuring an engaging experience.
  • Feedback Integration: Use testing and feedback to improve product quality continuously.

 

Communication:

  • Team & Stakeholder Liaison: Act as the primary link between departments, ensuring transparency and alignment
  • Stakeholder Reporting & Conflict Resolution: Provide updates, foster collaboration, and address potential conflicts efficiently
     

Reporting to Project Lead:

  • Ensure alignment with product vision, high-quality feature delivery, post-launch support, and KPI tracking for user satisfaction and monetization

Requirements

  • 5+ years in production or project management (SW/game dev)
  • Proficiency in Agile methodologies, project management tools, and data structures
  • Strong analytical, problem-solving, and communication skills; have a user-centric mindset for engaging gameplay experiences
  • Excellent English (B2/C1)

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.
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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Liberec Region, Czechia (On-Site)

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