Technical Artist

1 Month ago • All levels • Technical Art

About the job

Job Description

Lightspeed LA seeks a Senior Technical Artist to spearhead technical solutions for the art team, collaborate with engineers and artists, and drive the development of state-of-the-art visuals for their new AAA open-world game. Responsibilities include implementing technical solutions, managing assets, developing content creation techniques, supporting art team debugging, and optimizing game performance. The ideal candidate possesses extensive knowledge of the content creation pipeline (modeling, texturing, shading, lighting, FX, rigging, animation), proficiency in Unreal Engine, strong problem-solving skills, and excellent communication abilities. Experience with Substance Suite, Houdini, and scripting languages is desirable.
Must have:
  • Extensive knowledge of content creation pipeline
  • Experience with modern game workflows
  • Profound Unreal Engine knowledge
  • Excellent communication skills
  • Strong problem-solving skills
Good to have:
  • Experience with Substance Suite and/or Houdini
  • Understanding of shading languages (HLSL or GLSL)
  • Scripting experience (Python or C#)
Perks:
  • Free daily lunch
  • Beverages, fresh fruit, and snacks
  • 401k with employer match
  • Monthly cell phone bill reimbursement
  • Financial wellness sessions
  • Flexible spending account
  • Team building and company outings
  • Parental leave
  • Company-paid health insurance
  • Life and disability insurance
  • Employee assistance program
  • Wellness training
  • Travel insurance
  • Preventive care

About the Hiring Team

Welcome to  Lightspeed LA, the first U.S.-based, AAA game development studio for Lightspeed Studios. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling.
Visit our official website at:
We are developing the first in a series of genre-defining titles, beginning with our brand-new, open-world action game, Last Sentinel.

Visit our official website at: https://lightspeed.la/en

What the Role Entails

Welcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles.

Why join Lightspeed LA?

For us, it’s not only about the exciting, new AAA open world game we’re developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.

  • We encourage the showing of work that’s still in progress.
  • We don’t attack or question unfinished work, we celebrate its promise.
  • We have a No Blame Culture where we blame the problem, not the person.

This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.

About this position at Lightspeed LA

This is an exciting opportunity for an experienced and passionate Senior Technical Artist to join our in-house team at Lightspeed LA and contribute to the creation of world-class visuals and technical art solutions for a new and exciting open-world AAA game. We are seeking a dynamic individual who can bring their passion and expertise to the role, collaborating closely with artists, engineers, and other disciplinary teams, to create innovative and efficient workflows and techniques for our game development. Below is an outline of responsibilities and some of the qualities we look for in the ideal teammate.

Responsibilities:

  • Spearhead and implement technical solutions for the art team, setting high standards and mentoring junior Technical Artists.
  • Collaborate with different teams to facilitate the technical implementation and management of in-house and outsourced assets.
  • Drive the development of state-of-the-art visuals that complement and enhance the game design.
  • Develop novel content creation techniques and workflows to enhance efficiency and quality.
  • Support the Art team in debugging tools and game-related issues.
  • Optimize the game’s run-time performance and memory consumption.

Who We Look For

  • Extensive knowledge of the content creation pipeline, including modeling, UV mapping, texturing, shading, lighting, FX, rigging, and animation.
  • Demonstrable experience with modern game content creation workflows.
  • Excellent communication skills, both verbal and written.
  • Strong problem-solving skills and ability to work independently.
  • Solid background in digital art (modeling, shading, lighting, VFX).
  • Profound knowledge of Unreal Tech, including material creation and Blueprints.
  • Good proficiency in Linear Algebra and Calculus, essential for advanced 3D technology applications.
  • Understanding of real-time physically based materials and rendering (PBR).

Desirable Skills & Experience:

  • Experience with the Substance suite and/or Houdini.
  • Understanding of shading languages, e.g. HLSL or GLSL.
  • Extensive scripting experience for DCC applications, e.g. Python or C#.

Perks and Benefits:

Just some of the benefits of working with us here at our newly built studio in Irvine, CA.

● Free daily lunch

● Beverages, fresh fruit, and snacks

● 401k with employer match

● Monthly Cell phone bill reimbursement

● Financial wellness sessions

● Flexible spending account

● Team building and company outings

● Parental leave for new parents

● Company paid health insurance

● Life and disability insurance

● Employee assistance program

● Wellness training

● Travel insurance

● Preventive care

If the above sounds like you, or if you’d like to know more about the role, we’d love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity.

Why Join Us?

For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.

- We encourage the showing of work that's still in progress.
- We don't attack or question unfinished work, we celebrate its promise.
- We have a No Blame Culture where we blame the problem, not the person.

This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things.

We create together. We face Challenges Together. We succeed together.

Location State(s)

California

The base pay range for this position in the state(s) above is $62,640.0 to $131,760.0 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.
View Full Job Description
$62.6K - $131.8K/yr (Outscal est.)
$97.2K/yr avg.
Irvine, California, United States

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Osaka, Osaka, Japan (On-Site)

Irvine, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Irvine, California, United States (On-Site)

Osaka, Osaka, Japan (On-Site)

Irvine, California, United States (On-Site)

Irvine, California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Light Speed Studios

Similar Jobs

Reel FX Animation - Lighting and Compositing Artist (3-month contract)

Reel FX Animation, Canada (Remote)

Valve corporation - Animator

Valve corporation, United States (On-Site)

Valeo - Junior Engineer / Engineer - CAD

Valeo, India (On-Site)

Uken Games - 2D Artist II - Remote

Uken Games, (Remote)

Netflix - Senior Animator & VFX Artist - Games

Netflix, Finland (On-Site)

Playground Games - Senior VFX Artist

Playground Games, United Kingdom (Hybrid)

Wizcorp - Technical Artist

Wizcorp, Japan (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

The Walt Disney Company - Media Engineer II

The Walt Disney Company, United States (On-Site)

The Walt Disney Company - 2025 Summer Internship - Entertainment Technical Production

The Walt Disney Company, Hong Kong (On-Site)

CD PROJEKT RED - Senior Environment Artist

CD PROJEKT RED, United States (On-Site)

Rockstar Games - Character Artist (Mid-level)

Rockstar Games, India (On-Site)

The Walt Disney Company - General Technician Shipwide

The Walt Disney Company, (On-Site)

Bigger Games - 3D Artist

Bigger Games, Türkiye (On-Site)

Right Vision Consultancy services - 3D Visualiser

Right Vision Consultancy services, India (On-Site)

Obsidian Entertainment - Character Artist - Summer Internship

Obsidian Entertainment, Canada (On-Site)

Wargaming - Lead Level Artist (Unannounced Project)

Wargaming, Czechia (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Irvine, California, United States

Jobot - Lead Gameplay Animator

Jobot, United States (Remote)

Take-Two Interactive - Data Archivist

Take-Two Interactive, United States (On-Site)

AI Fund - Artificial Intelligence Engineer

AI Fund, United States (Remote)

Greenworks - Category Manager, Amazon

Greenworks, United States (On-Site)

IGT - Field Service Technician II

IGT, United States (On-Site)

Info Stretch - Functional & Web services Tester

Info Stretch, United States (On-Site)

Redhorse Corp - Resource Efficiency Manager - Level II

Redhorse Corp, United States (On-Site)

Dotdash Meredith - Director of Production - Creative Development

Dotdash Meredith, United States (On-Site)

The Walt Disney Company - Sr Digital Product Manager

The Walt Disney Company, United States (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX, United States (Remote)

Rockstar Games - Environment Artist

Rockstar Games, United Kingdom (On-Site)

Crytek - Lead VFX Artist

Crytek, Germany (Remote)

Automatainc - Technical Artist

Automatainc, (Remote)

Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX, Canada (On-Site)

Red Rover Interactive - Tools Programmer

Red Rover Interactive, United Kingdom (Hybrid)

Rockstar Games - Senior Technical Artist: Performance Capture

Rockstar Games, United States (On-Site)

Rockstar Games - Tools Automation Programmer

Rockstar Games, United States (On-Site)

Ubisoft - CHARACTER ARTIST SENIOR (F/H/NB)

Ubisoft, France (On-Site)

Get notifed when new similar jobs are uploaded