Technical Artist - Rigging

3 Weeks ago • 2-5 Years • Technical Art

About the job

Job Description

EA Create is seeking a Technical Artist - Rigging to work on various projects. Responsibilities include skeleton creation, skinning, control rigging, cloth/hair simulation, and scripting. The role requires 2+ years of experience in rigging and skinning complex assets, expertise in Maya and Python scripting, and knowledge of animation principles and human anatomy. The position is based in Vancouver, BC, and offers a competitive salary and benefits package. The team works on high-profile titles across various genres and offers opportunities to work with cutting-edge technology.
Must have:
  • Rigging and skinning complex assets
  • Maya expertise
  • Python scripting
  • Animation principles knowledge
  • Human anatomy understanding
Good to have:
  • Shipped game title or VFX experience
  • Game engine experience
  • Character simulation experience
  • 3D math skills
  • Houdini experience
  • Motion capture familiarity
  • C++ knowledge
Perks:
  • Vacation (3 weeks)
  • Sick time (10 days)
  • Extended health/dental/vision coverage
  • Basic life insurance

EA Create

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re a diverse team that is unified through collaboration, culture and craft.

Rigging

EA Create Rigging, the versatile team mostly based between Vancouver, Canada, and Orlando, Florida is best known for creating amazing work in titles such as Football Club, Madden, UFC, Plants Versus Zombies, Apex Legends, Dead Space, and Battlefield to name a few; and we're looking to expand our team for upcoming titles.

Technical Artist 1 - Rigging

A Rigging Artist works on a specific project under the direction of a Rigging Lead and Development Director to ensure assets requests are completed to the quality level of the project. Your tasks can include skeleton creation, skinning, control rigging, cloth/hair simulation, and scripting.

Responsibilities:

  • Rigging and Skinning

  • Asset maintenance

  • Script development

Qualifications:

  • 2 years experience

  • Background in rigging and skinning complex assets

  • Expertise in Maya

  • Python Scripting Experience

  • Knowledge of animation principles and human anatomy

Bonus:

  • Shipped Game Title or VFX / Feature Animation

  • Game Engine Experience (Commercial or Proprietary)

  • Character Simulation Experience

  • 3D Math Experience

  • Houdini Experience

  • Motion Capture Familiarity

  • Knowledge of C++

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)

    • $73,200 - $101,700 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service - extended health/dental/vision coverage and basic life insurance.

View Full Job Description
$55.0K - $76.0K/yr (Outscal est.)
$65.5K/yr avg.
Vancouver, British Columbia, Canada

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Vancouver, British Columbia, Canada (On-Site)

Guildford, England, United Kingdom (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Montreal, Quebec, Canada (On-Site)

Redwood City, California, United States (On-Site)

Ontario, Canada (Remote)

Madrid, Community Of Madrid, Spain (On-Site)

Madrid, Community Of Madrid, Spain (On-Site)

Montreal, Quebec, Canada (On-Site)

Guildford, England, United Kingdom (On-Site)

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