Technical Designer

5 Hours ago • 2 Years + • UI/UX Design • Undisclosed

Job Summary

Job Description

Bohemia Interactive seeks a Technical Designer to enhance player motivation and immersion in Arma Reforger/Arma 4. Responsibilities include developing features like player profiles and achievements, collaborating with programming and UX/UI teams on implementation, participating in play sessions to assess mechanics, improving documentation, and writing code in a C-like language. The ideal candidate possesses 2+ years of relevant experience, strong scripting abilities, understands player motivation and UX/UI, and is proactive in improving player experience. Excellent communication skills (English) are essential.
Must have:
  • 2+ years relevant experience
  • Strong scripting skills (C-like)
  • Player motivation & immersion understanding
  • PC/Console UX experience
  • Proactive approach to improvement
  • Good English communication
Good to have:
  • Game cloud systems knowledge
  • Enfusion engine experience
  • Arma modding experience
Perks:
  • 27 days holiday
  • Profit sharing
  • Benefit program
  • Meal contribution
  • Relocation package
  • Free company games

Job Details

Technical Designer

Type of contract: Permanent contract or Contract under Trade Certificate / Identification No.

We are looking for a Technical Designer who is passionate about motivating and building immersion for players through the creation and implementation of great design ideas. We are also looking for a skill set that combines a solid technical background with decent soft skills, as there will be plenty of communication with other departments. The Technical Designer will be reinforcing our Arma Reforger/Arma 4 team.

Responsibilities

  • Handling features aimed at the motivation and immersion of our players like player profiles, personal statistics, and achievements
  • Collaborating with other departments (mainly programming, UX/UI) to create implementation solutions for features based on a shared vision of design
  • Participating in regular play sessions and checking the state of implemented mechanics
  • Improving, adjusting, and enhancing documentation according to the actual state of mechanics or assets 
  • Writing code in an object-oriented scripting language (Clike)

Requirements

  • 2+ years of relevant industry experience
  • Good scripting capabilities
  • Interest in developing player motivation and immersion; understanding of PC and console UX
  • Experience with developing similar features
  • Proactive approach: you are constantly seeking to improve a player’s experience
  • Good spoken and written English

Nice to have

  • Basic knowledge of game cloud systems (backend, Rest-API, databases)
  • Experience with our Enfusion engine and/or modding the Arma series is a huge plus

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.

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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

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