Technical Designer - Vehicles and Damage

1 Month ago • 3 Years +

Job Summary

Job Description

Bohemia Interactive seeks a Technical Designer to join their Vehicles and Damage task force. Responsibilities include owning and implementing game systems, writing technical design documents, collaborating with various departments (programming, animation, art, audio, QA), and ensuring high-quality features with a focus on user experience. The role requires 3+ years of experience in relevant fields or modding, C# scripting skills (with an eye on modability and performance), design documentation experience, and strong English communication skills. The work involves designing and realizing major features related to military vehicles, explosions, damage simulation, and aircraft, drawing on real-world military and engineering concepts.
Must have:
  • 3+ years experience
  • C# scripting (modability, readability, performance)
  • Design documentation (player UX)
  • Strong English communication
  • Feature ownership & implementation
Perks:
  • 27 days holiday
  • Company profit-sharing
  • Benefit program
  • Meal contribution
  • Relocation package
  • Free company games

Job Details

Technical Designer - Vehicles and Damage

We are looking for a technical designer to reinforce our Vehicles and Damage task force. If you have a strong interest in military vehicles, explosions, damage simulation, and aircraft such as helicopters, this role is an opportunity to work closely with a dedicated team of like-minded developers.

As a technical designer and feature owner in this task force you will be responsible for the design and realization of major features. Feature owners manage the implementation of features on every level. You will be the one doing the script implementation of the feature, as well as communicating with programming, animation, art, and audio departments when code and/or assets are required. Finally, working with QA and playtesting your own work ensures quality and a good user-experience - the primary goal in every feature.

The multi-faceted nature of this role enables you to draw from your strengths, as well as grow in areas that are important to you and the project‘s targets.

Responsibilities

  • Ownership: Proactively implementing, maintaining, improving game systems assigned to you
  • Designing: Writing technical design documents and iterating with feedback
  • Collaborating: Communicating across all departments to manage and create ambitious features to a high standard of quality
  • Learning: Research into real-world military and engineering concepts to enrich and authenticate feature development
  • Growing: Willingness to learn and innovate the technical architecture of our features, ensuring continuous development

Requirements

  • 3+ years of relevant industry experience or modding equivalent
  • Ability to write script (C# adjacent) with an eye on modability, readability, and performance
  • Experience with writing design documentation for features with player UX in mind
  • Strong English speaking/writing skills

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.

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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

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