Technical Environment Art Intern - Summer 2025 (Apex Legends)

2 Months ago • Upto 1 Years • Technical Art

Job Summary

Job Description

The Technical Environment Art Intern at Respawn Entertainment will collaborate with the art team on Apex Legends, supporting the game's vision and identifying solutions to creative challenges. Responsibilities include learning the content pipeline, suggesting improvements, exploring content creation strategies, and implementing efficient workflows. The intern will utilize software like the Substance suite, 3D modeling DCCs (Blender/Maya/Max), and procedural tools (Houdini/Blender Geo-nodes). This full-time paid summer 2025 internship requires proficiency in 3D concepts (modeling, texturing, rendering, physically-based shading) and availability for the full 12-week program. The intern will report to the Art Department Director (World Director).
Must have:
  • Proficiency in 3D modeling, texturing, rendering
  • Experience with Substance Suite, Blender/Maya/Max
  • Knowledge of procedural content creation
  • Collaboration and problem-solving skills
  • Full-time availability Summer 2025
Good to have:
  • Experience with Houdini or Blender Geo-nodes
  • Understanding of physically-based shading
Perks:
  • Paid internship
  • On-site orientation week
  • Remote/hybrid work opportunities
  • Exposure to a world-class game studio

Job Details

Electronic Arts is looking for students to join our world-class internship experience. Summer 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. Join us for the opportunity to create ground breaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at respawn.com/studio.

Role Overview:

Technical Environment Artists enhance the art team by exploring innovative content creation techniques. Their expertise in investigating and resolving content challenges, as well as exploring forward-thinking creation paradigms, is crucial for a thriving art department. With skills in programming, scripting, and industry-standard content creation methods (including procedural techniques), Technical Environment Artists empower the team to “think big.” As a Technical Environment Art Intern at Respawn Wisconsin, you will collaborate with your peers on the art team to identify and develop solutions to creative challenges that align with the art direction. In this role, you will report directly to the Art Department Director (World Director) in Wisconsin and will be considered an equal contributor on the dedicated local team.

Responsibilities:

  • Collaborate with peers on the art team to support the game and studio vision, providing and receiving feedback to enhance the team's creative and technical goals.

  • Learn the intricacies of our content pipeline with team support and use that knowledge to identify potential areas for improvement.

  • Explore and share content creation strategies that can be utilized by the team to achieve the creative vision.

  • Assess, design, implement, and maintain art creation pipelines/workflows that meet artists' needs and increase productivity for content creators.

  • Familiarize yourself with multiple technologies, technical concepts, ideas, and challenges.

Qualifications:

  • Knowledge of contemporary content creation packages for environment art, such as the Substance suite, 3D modeling DCC (Blender/Maya/Max), and procedural content creation tools (Houdini/Blender Geo-nodes).

  • Foundational experience and technical proficiency in 3D concepts such as modeling, texturing, rendering, and physically-based shading.

You must be available for a full-time paid internship in the summer of 2025. We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in the US or Canada on a full-time basis during the 12-week internship. Visa sponsorship is not available for this position.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.


Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond.


Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

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