Tools Programmer

3 Days ago • 2-5 Years • Game Programmer

Job Summary

Job Description

IO Interactive seeks an Intermediate or Senior Tools Programmer to contribute to their ambitious projects: Project 007 and Project Fantasy. Responsibilities include designing and upgrading the Glacier editor and tools, collaborating with content creators, integrating tools with version control, ensuring high quality through testing, and continuously improving tools based on feedback. The ideal candidate will be proficient in C# and C++, familiar with WPF, have strong code design skills, and excellent communication and collaboration abilities. This role will involve enhancing the proprietary game development engine and creating user-friendly interfaces for efficient content creation.
Must have:
  • C# and C++ proficiency
  • Strong code design skills
  • Game industry experience
  • UI framework (WPF) familiarity
  • Collaboration and communication

Job Details

IO Interactive is currently seeking a skilled, Intermediate or Senior Tools Programmer to join our backbone team as we embark on two exciting projects: Project 007 and Project Fantasy. Project 007 promises an original James Bond gaming experience, while Project Fantasy aims to revolutionize the online fantasy RPG genre for both console and PC gamers.

As we dive into these ambitious ventures, we need a talented individual to contribute to refining and enhancing our proprietary game development engine, Glacier, through the creation of robust tools.

What you will do:

  • Collaborate to design and upgrade the Glacier editor and tools, empowering content creators.
  • Engage with users to understand production requirements and streamline workflows.
  • Customize and integrate tools to meet project needs.
  • Create user-friendly interfaces for efficient usage.
  • Integrate tools with version control systems.
  • Stay updated on latest technologies.
  • Ensure high quality through testing and security measures.
  • Continuously improve tools based on feedback and project demands.

Who you are:

  • Have experience working in the gaming industry.
  • Proficient in C# and C++ with strong code design skills. Familiarity with WPF or similar UI technologies preferred.
  • Capable of task breakdown, estimation, and participating in task assessments.
  • Strong collaboration and communication skills, adept at discerning user needs.
  • Bachelor's degree in Computer Science or equivalent required. Master's degree preferred.

Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Learn more about our Glacier engine.

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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