Web Backend Developer (Remote)

7 Months ago • 3 Years + • Backend Development

Job Summary

Job Description

ASP.NET developer to create secure APIs for Camelot Unchained, must have experience with .NET, ASP.NET WebAPI, and creating secure REST APIs.
Must have:
  • .NET Development
  • ASP.NET WebAPI
  • Secure REST APIs
  • MMORPG Passion
Good to have:
  • GraphQL Experience
  • SignalR/WebSockets
  • SSO Systems
  • JavaScript/TypeScript
Perks:
  • Gamer-Focused Team
  • Remote Work

Job Details

Job Description

Unchained Entertainment is looking for an ASP.NET developer to help create Camelot Unchained. You'll take part in the development of an API that securely provides important gameplay data and functionality in real-time to both the game UI and the public. As part of this position you will work closely with both gameplay and UI developers to help facilitate the flow of information through the API layer.

Responsibilities

  • Expose data from deep in the gameplay server to secure web APIs
  • Support, guide, and feed our in-game HTML-based UI
  • Create features behind public webpages to engage and support our community
  • Provide hooks for systems like crafting and guilds to be accessible everywhere
  • Collaborate closely in a small, gamer-focused and developer-driven team

Qualifications

  • Fluency in .NET development using C#
  • Experience with recent ASP.NET WebAPI versions
  • Experience creating secure & robust but remixable REST APIs
  • A passion for gaming, especially MMORPGs
  • A relentless focus on the end-user experience
  • Comfortable with code versioning tools such as git
  • Minimum 3 years experience in web backend development using any technologies

Big Bonuses

  • Experience with GraphQL
  • Experience with SignalR or WebSockets
  • Experience with SSO systems
  • Experience with JavaScript / TypeScript and front-end web development
  • Willingness to engage the user and mod-maker communities
  • Familiarity with APIs from other games

Smaller Bonuses

  • Experience with MongoDB or other document-oriented data stores
  • Experience with persistent data structures & functional programming
  • Experience with AWS or Google Cloud hosting
  • Experience with analytics
  • Experience with native development in C++
  • Prior game development experience
  • Degree in computer science or related field

Additional Information

Note: Unchained Entertainment is hiring for a broad range of positions on a growing team. We have definite skill and task needs, but the eventual division of tasks within the team will depend on the eventual team members. If you’re an outstanding and talented individual whose qualifications fall halfway between two of our listings, we’d still like to hear from you. All candidates must have excellent written and verbal communication skills. We are an emphatically equal-opportunity employer.

You should be aware that phishing scams attempt to exploit people seeking new employment. Unchained Entertainment does not send unsolicited emails and we never use telegram to communicate with potential employees. Always carefully check the sender address in any email you might receive from a potential employer. Stay safe out there!

Company Description

Unchained Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia. The studio embodies an “open office” collaborative process where all team members are expected to contribute to the design and the development process. The team has built a next-generation engine tentatively titled the "Unchained Engine" which is powering their two games in development - Camelot Unchained, a niche RvR old-school MMORPG (currently in Beta) and Final Stand: Ragnarok, a PvE looter-slasher in which teams of any size fight against hordes of NPCs (currently in very Early Access on Steam).

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About The Company

City State Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia, by online gaming pioneer Mark Jacobs and accomplished programmer, Andrew Meggs. Over the last few years, the studio has grown to 23 hard-working, sarcastic and politically incorrect individuals. In October 2012, we released our first game, March on Oz, for Apple's iPad. The studio embodies an “open office” collaborative process where all team members are expected to contribute to the design and the development process. The staff is a very diverse bunch that also includes lots of four-legged mammals, two bearded dragons and a tarantula. The team is currently developing their second game, Camelot Unchained (working title) a niche RvR old-school MMORPG.

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