Senior Lighting Artist

15 Hours ago • 5 Years + • Technical Art • $133,000 PA - $153,000 PA

Job Summary

Job Description

That's No Moon Entertainment seeks a Senior Lighting Artist to craft real-time lighting for in-game and cinematic AAA content using Unreal 5. Responsibilities include producing high-quality lighting for both exterior and interior scenes, collaborating with other artists (Designers, Environment Artists, Material Artists) to meet artistic and gameplay needs, establishing workflows, and mentoring junior team members. The ideal candidate possesses 5+ years of AAA game development experience, a strong understanding of PBR, realistic lighting concepts, color theory, and HDR techniques. They should be proficient in Unreal Engine, including Blueprints and Sequencer, and have a keen eye for composition and mood creation through lighting. The role requires experience with post-processing effects, performance optimization, and collaboration within a multi-disciplinary team.
Must have:
  • 5+ years AAA game lighting experience
  • Unreal Engine 5 proficiency
  • PBR & realistic lighting understanding
  • Color theory & HDR expertise
  • Collaboration & mentorship skills
Good to have:
  • Experience creating PBR materials and shaders
  • Film lighting and surfacing knowledge
  • Maya, Photoshop experience
  • Unreal Blueprints & Sequencer expertise
Perks:
  • Competitive benefits (medical, dental, vision)
  • 401(k) match
  • Flexible PTO
  • Supplemental life and disability
  • Equity and profit share (potential)

Job Details

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are seeking a highly skilled Senior Lighting Artist with an eye for color, light, composition and contrast who will craft beautiful real-time lighting for in-game and cinematic AAA content. Your work is an essential to define the look and feel of our games, creating beautiful and compelling spaces with rich tone and contrast. You will join a team of passionate, driven creatives striving to set the visual bar for lighting and push the industry to new heights of realism, gameplay, and storytelling!

Responsibilities:

  • Produce high quality real-time and cinematic lighting for exterior and interior scenes using the Unreal 5 Engine.
  • Work with Art Director and Lighting Lead to define the look of feel of real-time levels and cinematics scenes.
  • Collaborate with Designers, Environment Artists and Material Artists to support both artistic and gameplay requirements in their levels.
  • Help establish workflows and proactively contribute to documentation.
  • Setup and tune post processing effects, including color grading, exposure, tone mapping, etc.
  • Work with Leads and Production to estimate and plan lighting tasks for upcoming milestones.
  • Ability to research and develop lighting techniques, envision or address tools needs, and fix bugs
  • Ownership of level lighting process from initial look dev to final polish pass.
  • Provide mentorship to other team members in specific areas of expertise .

Requirements & Skills:

  • 5+ yrs of experience working as a Lighting Artist on PC or console hardware
  • Experience working on at least 2+ released AAA games.
  • Experience in real-time lighting and rendering.
  • Understanding of lighting performance, tuning and memory budgets.
  • Basic knowledge of physical photography and how aperture, shutter speed, and focal length work together.
  • Strong understanding of PBR and realistic lighting concepts.
  • Understanding of composition and the ability for lighting to enhance mood and gameplay.
  • Knowledge of color theory, HDR techniques, and how to use light and shadow to create form.
  • Experience with display calibration and HDR color grading.
  • Experience with Unreal Blueprints and Sequencer.
  • (Bonus) Experience in creating PBR Materials and Shaders
  • (Bonus) Film lighting, film surfacing and/or game material experience.
  • (Bonus) Strong interest and knowledge in film cinematography.
  • (Bonus) Maya, Photoshop and other proprietary engines

Qualities:

  • Self-motivated and able to work well in a multi-discipline team environment, team-player
  • Strong artistic eye with the ability to interpret concept and reference
  • Open to feedback but also possess an excellent capacity to solve creative and technical problems and present a compelling vision

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $133,000 - $153,000

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.

To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.

1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.

We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.

#LI-remote

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About The Company

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

Visit ThatsNoMoon.com to learn about our team, see our open positions, and more.

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

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Los Angeles, California, United States (Remote)

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