Senior Multiplayer & Online Engineer

2 Weeks ago • 7 Years + • Backend Development

Job Summary

Job Description

EA Maxis is seeking a Senior Multiplayer & Online Engineer in Melbourne, Australia (relocation from Japan considered). This role involves architecting and implementing cross-platform synchronous co-op gameplay and online features for a Unity-based game. Responsibilities include working with tech directors and engineers to define architecture, integrate client code with backend services (Java/Kotlin), optimize network performance, and collaborate on features like chat, telemetry, authentication, and live events. Strong C# and C++ skills, console development experience, and a proven track record of shipping multiplayer games using Unity are essential.
Must have:
  • 7+ years game development experience
  • Strong C# and C++ skills
  • Console development experience
  • Unity engine expertise
  • Multiplayer game development
  • Network programming knowledge
Good to have:
  • Game optimization for networked gameplay
  • Backend service experience (Java/Kotlin/Typescript)
  • RPG or simulation game experience
  • Experience with outsourcing
  • Machine Learning in game development
  • Japanese fluency
Perks:
  • Paid time off
  • New parent leave
  • Free games

Job Details

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Senior Multiplayer & Online Engineer


Role: Multiplayer & Online Engineer, Maxis

Location: Melbourne, Australia, can relocate from Japan or elsewhere


Senior Multiplayer & Online Engineer - This person will actively work with Tech Directors, software engineers & EA backend partner teams to architect and drive implementation of cross-platform synchronous co-op gameplay and online features of a game being developed using the Unity game engine. Most of the work will be in C# in the Unity engine & some work is expected to be in Java/Kotlin for integration & customization of backend systems & services necessary for the game. 


Requirements:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 7+ years experience shipping high quality games on PC and/or Gen 4/5 consoles.

  • Strong working knowledge of modern C# & C++.

  • Console (Nintendo or Sony or Microsoft) development experience required.

  • Experience shipping multiple games with the Unity engine is required.

  • Strong working knowledge of network programming & integrating game client code with online services required.

  • Experience working on & shipping multiplayer games is required.

  • Experience optimizing games for networked gameplay performance is a plus.

  • Experience working with backend services, server side programming languages (Java/Kotlin/Typescript) is a plus.

  • Skills debugging complex applications.

  • Ability to prototype systems and applications rapidly.

  • Ability to review code, documentation & document architecture.

  • Hybrid or on-site work model based out of Melbourne

Role Expectations:

Drive the delivery of the following:

  • Work with the development team to align on architecture and backend service requirements.

  • Prototype integration of client game code with backend services to evaluate choices and recommend and drive implementation of production quality integration of appropriate services.

  • Review time estimates from the development team and/or provide time estimates for tasks.

  • Architect & work with the development team to implement gameplay subsystems for cross-platform co-op game play, chat and integrate with backend services for telemetry, authentication, commerce, cloud saves, downloadable content delivery, and server driven live events.

  • Provide technical guidance to internal and external engineers.

  • Optimize network and online performance & hosting costs to meet AAA quality standards and the game’s business needs. 

  • Partner with the game’s leadership to prioritize and execute on tech goals and milestones, establish best practices, and promote the core development values.

  • Work with Production, Development Directors, external partners, and other disciplines leads to scope tasks and input requirements.

  • Document components & services.

  • Learn new technologies needed to complete the tasks.

Bonus:

  • Experience shipping RPG or simulation games.

  • Experience working with outsourcing and external partners.

  • Interested in and/or experienced with applications of Machine Learning in game development.

  • Fluency or partial fluency in Japanese



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
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About The Company

Maxis, creators of the ever-expanding Sims world, is an EA studio where a diverse collection of creatives make games that inspire players across the globe. We have offices in Redwood City, CA, Austin, TX, and Kitchener, ON, as well as team members based across the US and Europe.

Maxis is a place for people who see building games as a unique opportunity to change hearts and minds by giving players the chance to create their own unique experiences. Members of our team are working toward a better world not only through our games, but through employee resource groups and the Diversity, Equity, and Inclusion Council.

We support each other so we can be authentic. We foster connectedness so we can collaborate. We respect boundaries to build an environment that’s safe, creative, and ideal for tinkering. We’re on the lookout for diverse, innovative thinkers who want to make a positive impact on the world.

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