Senior Technical Artist - Tools & Pipeline

2 Months ago • 5 Years + • Technical Art

Job Summary

Job Description

CD PROJEKT RED seeks a Senior Technical Artist focused on tools and pipelines for Project Orion. Responsibilities include collaborating with designers and artists to understand their needs, extending DCC applications (Maya, MotionBuilder), ensuring tool scalability and performance, writing high-quality code, prototyping and integrating tools, documenting and training teams, and fostering cross-functional collaboration. The role requires strong C++, C#, and/or Python skills, familiarity with content creation software, and experience creating and maintaining APIs. The position offers the opportunity to contribute significantly to the development of cutting-edge game technology.
Must have:
  • 5+ years experience in tools & pipeline development
  • Strong C++, C#, Python skills
  • DCC application expertise (Maya, MotionBuilder)
  • API creation and maintenance
  • Collaboration with cross-functional teams
Good to have:
  • Procedural content systems
  • UI/UX design
  • Unreal Engine 5
  • Content optimization
Perks:
  • Company-paid healthcare
  • Paid leave (20+ days)
  • 401k matching
  • Gym reimbursement
  • Flexible working hours
  • Training opportunities
  • Merchandise
  • Dog-friendly office

Job Details

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior Technical Artist with a focus in Tools and Pipelines to join our studio to work on Project Orion, the follow-up to Cyberpunk 2077. In this role you will help contribute to the research and development of our in-house tools and pipeline solutions to enable development teams to meet our creative and technical goals. 

Daily Responsibilities:

  • Work closely with designers, artists and other developers to understand their needs and ensure the tools and pipelines.
  • Extend and enhance Digital Content Creation applications such as Maya, Motionbuilder, or other DCC applications.
  • Ensure tools scale without sacrificing performance, maintaining efficient smooth workflows for content teams.
  • Write high-quality code that is optimised, bug-free, and aligned with project goals.
  • Prototype, research, extend, and integrate in-house tools and third party solutions leveraged by our content development teams.
  • Documentation, training, and guidance for development teams.
  • Foster cross-functional collaboration to ensure developed tools and pipelines contribute effectively to all game systems and components.

Qualifications

  • At least 5 years of professional experience as a tools & pipeline developer or technical artist within the game or film industry.
  • Strong C++, C#, and/or Python tool/plugin development and scripting professional experience.
  • Familiarity with content creation software (Blender, Autodesk Maya, Substance Painter).
  • A good understanding of content creation processes and supporting varied content development teams.  
  • Experience creating, extending, and maintaining API’s for co-developers.
  • Familiarity with developing application interoperability.
  • Experience with network automation, batching, and packaged environment setups.
  • Ability to think creatively and strategically to overcome technical challenges and drive innovation in technology.
  • Demonstrated commitment to taking ownership, setting goals, exchanging knowledge and driving initiatives independently.
  • Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders.

Nice to have:

(Please note that these skills are not required to apply for the position)

  • Familiarity with procedural content systems.
  • Familiarity with UI/UX design patterns and paradigms. 
  • Familiarity with Unreal Engine 5. 
  • Experience in content performance/memory optimization. 

Additional Information

This job can be fully remote from the USA or Canada. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
     

If you have observed any irregularities in our recruitment process please click here to report them.

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About The Company

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

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