About Scorewarrior
We’re a game developer and publisher from Cyprus with one single game in the 4x strategy genre: Total Battle. We’re a one-game company on purpose, because in everything we do, we focus.
We are currently concentrating on two major goals:
To make our game #1 in its genre.
To make our company the best place to work on games.
And we’re far from there; we still have a lot of work to do.
We are looking for a skilled User Acquisition Manager who wants to become the best.
Day in the life of a User Acquisition Manager
As our game, marketing budget and User Acquisition scale have been constantly growing since the launch of Total Battle, we’re looking for an ambitious Web Traffic UA Manager to join us. Together we want to achieve the goal of becoming the #1 Strategy Game.
In this role you will have the opportunity to own the full cycle of traffic acquisition from launch and analysis to optimisation and growth for key aspects of our web traffic. Along the way you’ll test new features and creatives, as well as working closely with our data engineers, analysts and developers to lead the way on statistical analysis of A/B testing.
Taking responsibility for several web traffic funnels like Facebook and Google, you’ll be hands-on in planning and executing key spending goals for your area of UA responsibility.
What you’ll need to do this job
This role requires someone who is a skilled collaborator with a creative mind for new approaches and a strong background of assessing and establishing core frequency statistical measurements for A/B testing.
As such, we’re looking for:
At least two years' experience in a similar position.
Experience with A/B testing, as well as knowledge and understanding of maths statistics in relation to A/B tests. (frequency stats, stat significance etc)
A technical, economic, marketing, or sociology education.
A passion for creativity.
A desire to continuously develop through courses, collaboration and learning.
Knowledge of English to B2 level and a desire to become fluent within 12 months.
A love of strategy games.
The interview process
Step 1: Recruiter Screening Call - meet one of our recruitment team to tell you more about the role and life here at Scorewarrior and tell us more about you.
Step 2: Interview with our CMO - meet Alex our CMO, he’ll ask you some questions about your experience with UA across relevant platforms and give you the opportunity to find out more about the role.
Step 3: Test Task - This is a short assignment to allow you to demonstrate your specific experience with Web Traffic User Acquisition.
Step 4: Meet the Team - meet our two UA leads Aleksandr Krylov and Evgeny Fokin for an Web Traffic specific interview. This is a great chance to demonstrate your expertise and ask questions about the role and the team.
Step 5: Closing Discussions - Time to ask any final questions you may have and an opportunity for us to talk through all things relocation, offers, start-dates and more.
Why you should join us
We strongly believe we have the best team in the world, but just to prove it we’ll also offer you some fantastic benefits:
An excellent remuneration package, including a 13th salary.
Full-coverage relocation for you and your family to Cyprus (Limassol).
Private health insurance for you and your family members.
A monthly school allowance for your children at pre-school and school-age.
Lunch compensation.
Personal development opportunities paid for by the company: professional and language courses, books, etc.
Bonuses for outstanding results, years worked, getting married, and the birth of a child.
A modern and sunny office space close to the sea.
Friendly monthly office parties and epic, annual offsite company birthday and Christmas parties.
Our company was founded in 2015 in Cyprus with the initial goal of publishing and operating third-party games.
In 2016 we decided that we wanted to work with our own games instead of ready-made products. We were excited by the idea of being a full-cycle game development studio: to launch a game, gain initial traction, and then scale up the game globally and become a leader in the genre.
2017 saw the arrival of our first game, Total Battle. We discovered the game in its very early stages, and we believed in its great potential, so we made it our goal to focus on this single title and become the leader in the 4X strategy genre.
In 2021, we began to transform the company into a full-cycle game development studio, adding game developers, designers, and artists to our already existing publishing team, which consisted of our finance, legal, marketing, community, and support staff. We finished this process in 2022, and we now operate from our two offices in Limassol.