Commissioning Art Director - White Wolf

8 Minutes ago • 5 Years + • Art

Job Summary

Job Description

Lead a visual revolution in horror storytelling through daring illustration and immersive worldbuilding. As the Commissioning Art Director for White Wolf, you will bring the World of Darkness universe visually to life through narrative-driven artwork. You’ll lead the sourcing and direction of commissioned artwork that deepens worldbuilding and evokes emotional depth. Focus on expanding illustration style and sourcing new artistic voices beyond genre conventions.
Must have:
  • Lead art commissioning and illustration direction for narrative content across White Wolf projects
  • Curate and guide freelance artists from diverse backgrounds and styles
  • Expand visual storytelling through unexpected genres, formats, and influences
  • Collaborate with the Brand Art Director to ensure cohesion with overall visual identity
  • Work closely with writers and designers to support immersive worldbuilding
  • Review, refine, and integrate final artwork into layout and print pipelines
Good to have:
  • Experience with horror, gothic, or unconventional fantasy aesthetics
  • Background in publishing, RPGs, comics, or narrative transmedia
  • Knowledge of World of Darkness products or similar brands
  • Understanding of layout workflows, print production, and accessible design
Perks:
  • Flexible working conditions
  • Healthy work-life balance
  • Opportunities for professional growth within an international team
  • 30 days paid vacation
  • Visa sponsorship available

Job Details

Your Mission

As the Commissioning Art Director for White Wolf, you will be responsible for bringing the World of Darkness universe visually to life through narrative-driven artwork. You’ll lead the sourcing and direction of commissioned artwork that deepens worldbuilding and evokes the emotional depth of our world.You’ll focus on expanding our illustration style and sourcing new artistic voices that stretch beyond genre conventions.

Key Responsibilities

  • Lead art commissioning and illustration direction for narrative content across White Wolf projects
  • Curate and guide freelance artists from diverse backgrounds and styles
  • Expand visual storytelling through unexpected genres, formats, and influences
  • Collaborate with the Brand Art Director to ensure cohesion with overall visual identity
  • Work closely with writers and designers to support immersive worldbuilding
  • Review, refine, and integrate final artwork into layout and print pipelines

Requirements

  • 5+ years in art direction or visual development, especially in storytelling media
  • Strong portfolio demonstrating commissioned illustration and art direction across styles
  • Effective communicator with strong feedback and review processes
  • Proficient in Adobe Creative Suite, including InDesign and/or InCopy
  • Organized, proactive, and comfortable with cross-functional creative teams
  • Fluent in English

Nice to Have

  • Experience with horror, gothic, or unconventional fantasy aesthetics
  • Background in publishing, RPGs, comics, or narrative transmedia
  • Knowledge of World of Darkness products or similar brands
  • Understanding of layout workflows, print production, and accessible design

Work Culture

At Paradox Interactive, we pride ourselves on a culture that values creativity, inclusion, and mutual respect. We believe in creating a supportive environment where everyone feels empowered to contribute to our shared vision. We offer flexible working conditions, a healthy work-life balance, and opportunities for professional growth within an international team passionate about games and storytelling.

Practical Information

Scope: Full time and permanent

Reports to: EVP, White Wolf

Work is full time on-site with flexibility.

!30 days paid vacation (1).jpg

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About The Company

Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands. Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006.

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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