Lead Designer

2 Hours ago • 4-8 Years • Game Design

Job Summary

Job Description

Glowmade seeks a Lead Designer to contribute significantly to their next game project. Responsibilities include defining game scope, documenting features, prototyping in the game editor, mentoring other designers, and collaborating with internal and external stakeholders. The ideal candidate will have shipped multiple games in senior/lead design roles, possess diverse design skills, and be an excellent communicator and listener. The role involves working closely with the Design Director to realize the game's vision. This is a hybrid role based in Guildford, UK, with opportunities for both onsite and remote work.
Must have:
  • Shipped multiple games in senior/lead roles
  • Experience in multiple design disciplines
  • Excellent communication skills
  • Strong feedback & listening skills
  • Passion for game design
Perks:
  • Competitive Wages
  • Equal Opportunities Employer

Job Details

Description

Hello, we’re Glowmade! We’re an independant, exciting company and the goal of our games is to unlock people's imagination and help them express themselves in wonderful, fun ways. Right now we’re busy working on King of Meat, a multiplayer cooperative action game releasing this year - watch the trailer here!

We are looking for a Lead Designer to join our team and play a crucial role in the development of our next project. Reporting to the company’s design director Mike Green, you’ll be working closely with him to develop the core design concepts for this new game, and collaborating with the whole team to realise this vision.

From day one we would like you to…

  • Jump headfirst into the project, defining the shape and scope of the game in collaboration with other designers and producers
  • Document and communicate features and systems to all teams across the studio
  • Get hands-on in the editor to prototype, develop and balance core features
  • Empower other members of the design team to grow and excel in their roles
  • Work with stakeholders both inside and outside of the studio to understand requirements for the game, studio and publisher.

Requirements

The ideal candidate will…

  • Have shipped multiple games in senior / lead design roles
  • Have experience and understanding of multiple design disciplines
  • Be a great communicator, with excellent written and verbal skills
  • Be a great listener, able to take on and provide critical feedback
  • Have a passion for games, and the type of games we love to make

A few more bits...

This is an opportunity for you to make a significant contribution not only to the game but to our team and the company. Everyone at Glowmade has a voice, and it’s important to us that you feel empowered and are given the time and space to use it.

We’re based in Guildford, UK, and are interested in both onsite and remote candidates. We offer competitive wages and we are an actively equal opportunities employer. If all of the above sounds exciting and you think you can fill this pivotal role, please get in touch. No agencies please!

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About The Company

We are in many ways a typical UK based games company. Our three founders all worked together at Lionhead, made some half decent stuff, got on well, shared stories, shared a dream - well you know the kind of thing. The key catalyst had been the combination of their core skillsets - code, design and art - the essence of games creation.

To this nucleus, we have gradually added people with complementary abilities such as character creation, UI, animation, systems coding, consumer insight, marketing and studio representation. Now, as a growing company, we have a team that has been lucky to work on some great games for some great companies, but we want to do more.

Any company’s culture will develop over time, especially when growing organically as we are right now. We have, however, from the very start wanted to have a vision with clear creative guidelines. These are, in no particular order, inclusivity, creativity, exploration, community and surprise. That is not to say we are all pink and fluffy. We like looking under rocks, scaring ourselves and generally challenging the expected. And we are working hard to bring these facets into everything we do with the belief that by doing so we will make the best games we possibly can. 

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