Responsable Programmeur(-euse) de la jouabilité (3C) / Lead Gameplay Programmer (3C)

3 Hours ago • 6-10 Years
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About the job

SummaryBy Outscal

Lead Gameplay Programmer (3C) at People Can Fly, focusing on character movement, camera, and control systems for their AAA action-adventure game. Requires 6+ years experience, Unreal Engine expertise, C/C++ skills, strong math skills, and a passion for creating fun gameplay systems.

Company Description

People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d’une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.

Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l’un des studios Unreal Engine les plus expérimentés de l’industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l’infrastructure PCF Framework.

Nos équipes créatives travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet en développement avec Square Enix ; Maverick est un jeu Triple-A développé en collaboration avec Microsoft Corporation ; Bifrost et Victoria sont des projets que nous développons en modèle d'auto-édition. Nous travaillons également sur un projet de réalité virtuelle et d'autres projets non dévoilés, plus d'informations à venir plus tard.

Forte de plus de 20 ans d’expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l’industrie afin de travailler collectivement à la nouvelle génération de jeux d’action destinés à la communauté mondiale de joueurs.

Si vous choisissez d’entreprendre cette aventure avec nous, vous aurez l’occasion de perfectionner votre art et d’approfondir vos connaissances, en travaillant aux côtés de chefs de file de l’industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.

Le Projet Bifrost est un jeu d’action-aventure AAA non encore annoncé développé par notre équipe nord-américaine, avec le soutien des studios européens du Groupe PCF.

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People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.

Project Bifrost is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.

Job Description

En tant qu'ingénieur(e) dirigeant notre équipe de fonctionnalités 3Cs composée d'ingénieurs en gameplay, votre rôle implique la création de systèmes de mouvement des personnages, de caméra et de contrôle de classe mondiale.
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As the engineer leading our 3Cs feature team of gameplay engineers, your role involves crafting world-class character movement, camera, and control systems.
 

Responsabilitiés / Responsibilities:

  • Diriger, déléguer et soutenir les membres de l'équipe tout en évaluant régulièrement leur travail.
  • Fournir des retours constructifs pour améliorer les performances, favorisant une approche continue d'amélioration.
  • Cultiver une atmosphère stimulante en définissant des attentes claires, encourageant les solutions et opinions.
  • Rapporter régulièrement l'état d'avancement au directeur technique.
  • Écrire des codes propres, efficaces et maintenables.
  • Collaborer avec artistes, designers et développeurs pour des fonctionnalités innovantes.
  • Tester, déboguer, profiler et optimiser les implémentations.
  • Rédiger une documentation de conception aux normes.
  • Conduire des revues de code et de conception.

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  • Assign, delegate, and support individuals in their tasks, monitoring and reviewing the progress of their work.
  • Provide constructive feedback and clear communications to enhance behavior and performance, ensuring a continuous improvement approach.
  • Foster an engaging atmosphere within your team, as well as ensuring a healthy work-life balance by setting clear expectations and scope of work empowering individuals to propose solutions, and express their opinions.
  • Report status of the work and status of your team to the Technical Director.
  • Write clean, efficient, and maintainable code.
  • Collaborate with artists, designers and gameplay developers to work on cutting-edge features, improving player experience.
  • Test, debug, profile and optimize implementations.
  • Create design documentation according to team standards.
  • Perform code and design reviews.

Qualifications

  • Au moins 6 ans d'expérience dans la production de jeux pour consoles et PC, avec au moins un projet AAA expédié en tant que programmeur(-euse) seniorde jeu
  • Expérience en gestion
  • Excellente maîtrise d'Unreal Engine 4/5
  • Compétences approfondies en C/C++
  • Solides compétences en mathématiques
  • Bonne familiarité avec le contrôle des personnages et les caméras dans un contexte de jeu multijoueur
  • Capacité à diagnostiquer les problèmes et à prendre des décisions rapides et précises
  • Aptitude à rédiger un code efficace et maintenable
  • Expérience en profilage et en optimisations
  • Capacité à travailler de manière efficace dans un environnement en constante évolution face à des défis créatifs
  • Un sens aigu de ce qui rend les systèmes de gameplay divertissants
  • Excellentes compétences en communication et attitude d'équipe lors de la collaboration avec des développeurs de jeux de toutes les disciplines

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  • At least 6+ years of experience in the production of games for consoles and PC   At least one shipped AAA project as Senior Gameplay Programmer 
  • Experiencing managing
  • Excellent knowledge of Unreal Engine 4 or 5 
  • Excellent skills in C/C++
  • Strong math skills 
  • Strong familiarity with Character Control, Cameras in a multiplayer game
  • Ability to diagnose problems and make quick and accurate decisions 
  • Ability to write efficient and maintainable code 
  • Experience with profiling and optimizations 
  • Ability to work well in a fluid, changing environment as creative challenges evolve
  • A keen sense of what makes gameplay systems fun 
  • Excellent communication and team attitude working with game developers from all disciplines 

Additional Information

CE QUE NOUS OFFRONS

Au Canada

  • Un ensemble d’avantages sociaux payés à 100 % par PCF. La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 1000 $ de services par année, en plus d’une couverture familiale ou individuelle).
  • Une couverture dentaire complète, y compris les soins dentaires majeurs et l’orthodontie.
  • La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour.
  • Une semaine de congé payé pendant les vacances d’hiver.
  • 20 jours de congé payé et 5 jours de congé de maladie payés.
  • Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge.
  • Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial.
  • L’opportunité de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font.

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What we offer:

U.S.

  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
  • 401K with 100% match, up to 3% of employee salary, and vested immediately.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • Long term disability, short term disability, travel insurance, as well as other benefits provided. 

Canada

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

UK

  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
  • Access to wellbeing platform - Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

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