Senior Social Systems Designer

1 Month ago • All levels • Design • $90,000 PA - $120,000 PA

Job Summary

Job Description

We are looking for a Senior Social Systems Designer with a strong understanding of systems that drive player interaction, expression, and community. You bring experience designing and implementing features such as friends lists, guilds/alliances, matchmaking systems, cooperative modes, and event frameworks. Your work focuses on creating engaging, meaningful, and sustainable social experiences that align with the creative, game, and product directions of a free-to-play mobile game. The role involves leading the design, implementation, and optimization of in-game social systems, analyzing player behavior to refine features, and partnering with design, engineering, and data teams to develop scalable systems. Responsibilities also include identifying and responding to social friction points, designing experiments, and collaborating with engineers on tooling for social events and live content.
Must have:
  • Lead design and implementation of in-game social systems
  • Analyze player behavior and feedback
  • Partner with cross-functional teams
  • Identify and address social friction points
  • Design and run A/B tests for social features
Good to have:
  • Collaborate with engineers on automation tooling
  • Conduct user research for player motivations
  • Stay current on social gameplay trends
Perks:
  • Stock options
  • Fully remote studio
  • Non-accrual vacation
  • Safe and empowering work environment
  • Support for personal projects

Job Details

We are looking for a Senior Social Systems Designer with a strong understanding of systems that drive player interaction, expression, and community. You bring experience designing and implementing features such as friends lists, guilds/alliances, matchmaking systems, cooperative modes, and event frameworks. Your work focuses on creating engaging, meaningful, and sustainable social experiences that align with the creative, game, and product directions of a free-to-play mobile game.

ABOUT YOU

  • Lead the design, implementation, and optimization of in-game social systems such as guilds, chat, friends lists, gifting, and multiplayer features that deepen community engagement.

  • Analyze player behavior and feedback to refine features and improve social experiences, using both real-time data and long-term trends.

  • Partner with design, engineering, and data teams to develop and launch scalable systems that support player-to-player interactions, content sharing, and positive community growth.

  • Identify and respond to social friction points—such as toxicity, exclusion, or unbalanced systems—by proposing and testing solutions that promote a healthy in-game culture.

  • Design experiments, run A/B tests, and use insights to drive iteration on social features and events.

  • Collaborate with engineers to define tooling that automates social events and live content, ensuring repeatable systems that scale across content drops and seasonal updates.

  • Conduct user research and analyze qualitative feedback to better understand the motivations behind player interactions and guide product decisions accordingly.

  • Stay current on trends in social gameplay, live service mechanics, and mobile gaming communities, and use that knowledge to influence the product roadmap.

  • Continuously measure the success of new social features and make data-informed adjustments to maximize player satisfaction and retention

DETAILS

  • Full time:- 40 hours per week

  • Salary range: $90K - $120K annually CAD

ABOUT US

We founded Drop Fake to build a progressive games company defined by autonomy, honesty, and an open, inclusive culture. Our flat structure fosters self-organization, transparent communication, and shared responsibility.

At the core of our approach is peer-driven accountability, where every team member plays an active role in shaping and owning our collective vision. 


Our commitments include:

  • Salaried employees will be granted stock options and as such are owners of the company.

  • We are a fully remote studio spread across North American time zones.

  • We offer non-accrual vacation, which means you take time off when you need it!

  • We create a safe place for you to feel empowered to share your ideas.

  • It’s ok to work on your own personal projects!

Drop Fake is an equal opportunity employer and we encourage applications from all qualified individuals. We are committed to a diverse, creative, and fun-loving workplace!

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About The Company

We founded Drop Fake because we wanted to create a new kind of games company - a progressive company characterized by exceptional taste, kindness, diversity, and an open culture.
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