Senior Software Engineer – Xbox Graphics

1 Hour ago • 4-6 Years • Graphics Engineer

About the job

Job Description

The Xbox Graphics team at Microsoft seeks a Senior Software Engineer to contribute to state-of-the-art graphics, compression, and emulation systems. Responsibilities include collaborating on requirements, developing maintainable code, optimizing performance, architecting solutions, ensuring security and compliance, and testing. The role requires close collaboration with hardware engineers and game developers. This position involves low-level software stack work, device driver development, emulation systems, firmware, and hardware-software integration. Experience with graphics, firmware, compression, or emulation systems is essential. The engineer will lead discussions on architecture, provide feedback to peers, and maintain communication with key partners.
Must have:
  • 4+ years experience
  • Low-level software expertise
  • Graphics/firmware experience
  • C/C++/C#/Java skills
  • Collaboration & communication
Good to have:
  • 6+ years experience
  • GPU hardware knowledge
  • OS development (user/kernel)
  • HLSL/GLSL experience
Perks:
  • Industry-leading healthcare
  • Educational resources
  • Product/service discounts
  • Savings and investments
  • Maternity/paternity leave
  • Generous time away
  • Giving programs
  • Networking opportunities

Overview

The Xbox Graphics team is seeking talented engineers who are excited to work on state-of-the-art graphics, compression, and emulation systems. Our diverse team works at the intersection of hardware and software to provide industry-leading game development technology. Working closely with hardware engineers and game developers, we define the future of graphics and game development.


If making important contributions to graphics drivers, tools, firmware, or GPU architecture sounds like fun (we think so), then we want to talk to you!

In Core OS, we are responsible for the Operating Systems that power Azure, Microsoft's Linux OS, the platforms for Windows Client and Xbox, and our Windows Server ecosystem – through all of these, we support every one of our cloud businesses and billions of customers around the world. In this era of ubiquitous computing, systems software excellence has never been more important for Microsoft. High quality, high-efficiency operating systems and platform components underpin everything we do as a company, from making our systems more reliable for our customers, to increasing our competitiveness by reducing COGS, to delivering new features and capabilities to delight customers – that’s all us!

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Qualifications

Required Qualifications:
  • Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
    • OR equivalent experience
  • 3+ years of experience working at low levels of software stack, device driver development, emulation systems, firmware, and/or integration of hardware and software.
  • 2+ years of experience developing graphics, firmware, compression, or emulation systems.
Other Requirements
Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud Background Check upon hire/transfer and every two years thereafter.
 
Preferred Qualifications:
  • Bachelor's Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, HLSL, GLSL
  • 6+ years of experience working at low levels of software stack, device driver development, emulation systems, firmware, and/or integration of hardware and software.
  • Deep knowledge and hands on experience with graphics and GPU hardware
  • In-depth experience and knowledge in operating system development in either user-mode or kernel-mode development.
  • Proficient communication/customer interfacing skills and the ability to deal with ambiguity and prioritize issues.

Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $117,200 - $229,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $153,600 - $250,200 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:

Microsoft will accept applications for the role until January 20, 2025.

 

 

#CoreOSJobs

#AEPJobs

Responsibilities

As a Senior Software Engineer - Xbox Graphics, you will be responsible for the following:

  • Collaborates with appropriate stakeholders to determine requirements.
  • Leads by example within the team by producing extensible, maintainable, and testable code. Optimizes, debugs, refactors, and reuses code to improve performance and maintainability, effectiveness, and return on investment (ROI). Applies appropriate coding patterns and best practices.
  • Leads discussions for the architecture and creates proposals for architecture by testing design hypotheses and helping to refine code plans. Provides feedback, proposed solutions, to peers. Owns architecting of solutions, with minimal technical oversight. Assures system architecture meets security and compliance requirements and expectations.
  • Independently creates a clear and articulated plan for testing and assuring quality of solutions. Drives efforts to add new tests, remove antiquated tests, and aggregate tests to improve the test suite.
  • Applies debugging tools and examines logs, telemetry, and other methods to verify assumptions through writing and developing code proactively before issues occur and reactively as issues occur for products. Conducts retrospective debugging of solutions to identify root causes of problems.
  • Maintains communication with key partners across the Microsoft ecosystem of engineers. Acts as a key contact for leadership to ensure alignment with partners' expectations.
Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.
Industry leading healthcare
Educational resources
Discounts on products and services
Savings and investments
Maternity and paternity leave
Generous time away
Giving programs
Opportunities to network and connect
View Full Job Description
$117.2K - $229.2K/yr (Outscal est.)
$173.2K/yr avg.
Redmond, Washington, United States

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About The Company

Microsoft is a tech giant that develops, licenses, and supports a range of software products, services, and devices.

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