Senior Weapons Artist

3 Months ago • 7 Years + • Concept Art

Job Summary

Job Description

CD PROJEKT RED is seeking a Senior Weapons Artist to join their Boston studio to work on Cyberpunk: Orion. Responsibilities include interpreting weapon designs, hard surface modeling, texturing, material creation, pipeline development, documentation, briefing outsource partners, collaboration with design and animation teams, and mentoring junior artists. The ideal candidate will have 7+ years of experience in games or film, a strong understanding of 3D modeling, traditional art skills, material surfaces, and mechanical functionality. They should be proficient in research and possess excellent collaborative and problem-solving skills.
Must have:
  • 7+ years experience in games/film
  • Hard surface modeling expertise
  • AAA first-person title experience
  • Proficient in 3D modeling applications
  • Strong traditional art skills
Perks:
  • Company-paid medical, dental, vision, and mental healthcare
  • Paid leave (20+ days)
  • 401k with employer matching
  • Gym membership reimbursement
  • Flexible working hours
  • Training opportunities
  • Company merch
  • Dog-friendly office

Job Details

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for an experienced Senior Weapons Artist to join our studio in Boston and work on Cyberpunk: Orion, the follow up to Cyberpunk 2077 and the next game in the franchise. As a Senior weapons artist, you will work with various stakeholders to bring the fantastic weapons of the Cyberpunk universe to life. 

Daily Responsibilities

  • Interpret  weapons designs from detailed concepts and bring them to life
  • Hard surface modeling of weapons, props, or possibly vehicles with mechanical articulation for accurate functionality
  • Texturing and material creation
  • Assist in the creation of pipelines and workflows for weapons creation and customization
  • Create documentation for workflows or pipelines
  • Writing and preparing briefs for outsource or other development partners
  • Working with the design, animation and Art Direction teams to problem solve both design and aesthetic challenges
  • Mentor other hardsurface/weapons artists

Qualifications

  • 7+ years of demonstrated experience in the games or film industry, preferably focused on hardsurface modeling for weapons and props
  • Ability to work independently to identify and own work, deliver results.
  • Experience working on AAA first person titles
  • Extensive experience using 3D modeling applications
  • Strong background in traditional art skills, understanding fundamentals like proportion, scale, value, and color theory.
  • A strong understanding of material surfaces and the ability to communicate them visually.
  • Excellent understanding of mechanical function and purpose and the ability to create believable assets
  • Knowledgeable in weapon design across various eras and genres.
  • Be fast and organized at researching and reference gathering.
  • A collaborative and team player approach, being able to contribute ideas, take direction, and react to stakeholder feedback.
  • The ability to learn new tools quickly and effectively.

Additional Information

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
     

If you have observed any irregularities in our recruitment process please click here to report them.

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About The Company

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (Remote)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Remote)

Warsaw, Masovian Voivodeship, Poland (Remote)

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