Sound Designer

4 Months ago • All levels • Sound Design

Job Summary

Job Description

Larian Studios seeks a Sound Designer to contribute to upcoming projects. Responsibilities include bringing the Audio Director's vision to life, mentoring junior designers, managing tasks in Jira, collaborating with stakeholders and the audio team, and reporting technical issues. The ideal candidate possesses a complete AAA game sound design project loop experience, strong understanding of game audio pipelines, proficiency in sound production, Foley, field recording, synthesis, library work, and Wwise. Experience with RPGs and basic scripting is a plus. Fluency in English is essential.
Must have:
  • Full AAA game sound design project loop
  • Strong sound design vision execution
  • Proficient in Wwise, Foley, Synthesis
  • Excellent communication skills
  • Game audio pipeline understanding
Good to have:
  • RPG experience
  • Basic scripting skills

Job Details

  • Location:
    Quebec
  • team: Audio
  • position: Full -time

Sound Designer

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Sound Designer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

• Execute and bring to life the Creative Sound Design Vision of the Audio Director
• Support and train of our more junior Sound Designers
• Report and support the Audio Producer by estimating tasks and working and communicating properly in Jira
• Communicate with Stakeholders, Feature Teams and the rest of the Audio Department
• Report issues and needs to the Technical Audio team

Requirements

• Full project loop as a Sound Designer on a AAA title 
• Profound in delivering a Sound Design Vision
• Profound understanding of the Game Audio pipeline from Asset to Soundscape
• Profound general audio production knowledge: how assets are created, mixed and mastered
• Proficient knowledge of Foley and Field recordings
• Proficient knowledge of Sound Synthesis
• Proficient knowledge in Library work.
• Solid mastering of Wwise
• Good communication skills in spoken and written English*


Nice to haves

• Worked on an RPG
• Basic scripting skills


* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

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Quebec, Canada (On-Site)

Dublin, County Dublin, Ireland (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Guildford, England, United Kingdom (On-Site)

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