The Vehicle Artist will be responsible for creating fully functional vehicles with interactive and navigable interiors, adhering to strict metrics and standards. This includes modeling, texturing, PBR material creation, and incorporating manufacturer design cues. The role involves collaborating with concept artists, art directors, technical artists, and partner studios to maintain visual style and achieve game design goals. The artist will also be expected to create animation-ready solutions for physics-driven elements and fully animated parts for ship elements. A strong understanding of modeling, texturing, and animation is essential, along with a passion for pushing asset fidelity and production techniques.