Engine Programmer

1 Month ago • All levels • Game Programmer

Job Summary

Job Description

This is a job posting for an Engine Programmer position in Paris, Ile De France. The role is hybrid, working both remotely and on-site. The focus is on low-level engine programming (Moteur Bas Niveau). The job description indicates that it is a permanent (CDI) position. Further details about responsibilities and required skills are not provided in the given text.
Must have:
  • Low-level engine programming expertise
  • Experience with relevant engine technologies

Job Details

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About The Company

QUANTIC DREAM is a subisdiary of NETEASE GAMES (Nasdaq: NTES) and was founded in 1997. It has gained international recognition for its contribution to interactive narration and its fresh thinking on emotion in games. The studio is considered one of the leading motion capture studios, in particular for the creation of real-time 3D virtual actors performing with stunning realism. Since our founding, we have developed proprietary technologies and cross-platform engines, including some very advanced tools and a unique approach to the production pipeline.


Quantic Dream has been at the forefront of innovation in narrative, popularizing the genre of choice-dependent stories. The studio creates thought-provoking games like Fahrenheit (aka Indigo Prophecy in North America), Heavy Rain, Beyond: Two Souls, and more recently Detroit: Become Human, which has now sold in excess of 8,5 million units on PS4 and PC. Their medium-defining titles showcase world-class talents including David Bowie, Elliot Page, Willem Dafoe, Hans Zimmer and Jesse Willians.

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