Head of Publishing – PC/Console

2 Months ago • 5 Years + • Business Development

Job Summary

Job Description

The Head of PC/Console Publishing at Yodo1 will build and lead the Steam Publishing Department, defining its vision, strategy, and processes. This role involves driving publisher partnerships, mentoring indie studios, developing growth strategies, collaborating with cross-functional teams, monitoring performance, and playing a key role in game title selection. Responsibilities include identifying high-potential studios, guiding them through publishing, executing marketing strategies, and ensuring the commercial success of PC/Console titles. A deep understanding of the PC/Console ecosystem and strong leadership skills are essential.
Must have:
  • 5+ years in game publishing, 2+ years leadership
  • Expertise in scouting & evaluating indie games
  • Success in developing & executing PC/Console strategies
  • Strong relationships with indie developers
  • Deep understanding of PC/Console ecosystems
  • Exceptional leadership & organizational skills
  • Passion for gaming and indie game landscape
Good to have:
  • Experience publishing and promoting games in China
Perks:
  • Work from anywhere
  • Flexible hours
  • Unlimited paid time off
  • Device allowance
  • Annual bonus program
  • Growth opportunities
  • Supportive and diverse team

Job Details

Overview

Forbes’ Top 30 Companies for Remote Jobs in 2023 & 2024

Work From Anywhere

You will: Build and Lead the Steam Publishing Department!

Must have: Minimum of 5+ years of experience in game publishing, with at least 2+ years in a leadership role focused on Steam and PC gaming.

Who We Are | What We Do

At Yodo1, we simplify mobile game growth.

With billions of downloads across our portfolio, Yodo1 is a partner for mobile game growth at every stage—from helping developers monetize their first game to bringing iconic brands into major mobile titles.

Taking over a decade of experience publishing and growing games like Crossy Road, Rodeo Stampede, and Ski Safari into global hits, we provide products and services that range from helping new arrivals to the app store optimize ad revenue, driving a 50x player increase for games such as Animal Revolt Battle Simulator, and bringing iconic IP from companies like Hasbro, Paramount, Legendary, and MGA to globally-recognized studios the likes of Rivergame, Candivore, 37Games, and more.

We love games, we play games, we grow games.

What We Believe | How We Work

We believe in the future and power of the mobile gaming industry and that everyone deserves an equal opportunity to build a life they love through games.

We believe you know when and where you do your best work. We are fully remote by design and we WFA: Work From Anywhere. We don’t impose hours or limit time off.

We are driven by performance and we experiment often. We care about impact, not titles.

Who We’re Looking For

We are hiring a Head of PC/Console Publishing to help us publish and scale exceptional independent titles on PC and Console platforms, expanding our portfolio of successful partnerships.

You are:

  • Focused on impact. You understand the 80/20 rule and focus on activities that matter.

  • Performance-driven and growth-oriented. You have an intrinsic will to succeed while unafraid to try, fail, and learn by experimenting with new approaches and testing ideas.

  • Cooperative. You help others succeed; you give and receive feedback well.

  • Relentlessly curious. You ask questions.

  • Humble. You ask for help; you are quick to admit and learn from your mistakes.

  • SMART. You work and communicate in ways that are Specific, Measurable, Actionable, Relevant, and Time-bound.

What We Expect

You will:

  • Build and Lead the Steam Publishing Department: You’ll define the vision, strategy, and processes for the department, shaping the direction for indie game publishing on PC/Console.

  • Drive Publisher Partnerships: Identify and cultivate new high-potential indie game studios, fostering relationships that lead to successful publishing partnerships on PC/Console.

  • Mentor and Onboard Studios: Guide indie studios through the publishing process, from game development to marketing and sales.

  • Develop and Execute Growth Strategies: Create and execute comprehensive publishing strategies that ensure the success of both new and existing titles within our portfolio on PC/Console.

  • Collaborate Across Teams: Work closely with cross-functional teams including marketing, community engagement, and development to ensure smooth execution of publishing strategies and to optimize the success of our titles.

  • Monitor and Evaluate Performance: Regularly assess the performance of games in our PC/Console portfolio, using data to refine strategies and ensure maximum commercial success.

  • Play a Key Role in Strategy: Play an instrumental role in scouting, evaluating, and selecting game titles, offering input on game mechanics, design, and marketability.

You must have:

  • Minimum of 5+ years of experience in game publishing, with at least 2+ years in a leadership role focused on PC/Console gaming.

  • Proven expertise in scouting and evaluating indie games, with a keen eye for innovative gameplay, storytelling, and market potential on PC/Console.

  • Demonstrated success in developing and executing production, marketing, and distribution strategies specifically tailored for the PC/Console platforms.

  • Strong relationships within the global indie developer community, with the ability to build and maintain strategic partnerships for publishing opportunities.

  • Deep understanding of PC/Console ecosystems—including tools, features, and analytics—to maximize game visibility and drive sales.

  • Exceptional leadership and organizational skills, with experience managing cross-functional teams across scouting, production, marketing, and distribution.

  • Passion about gaming with a comprehensive understanding of the indie gaming landscape, staying ahead of market trends to inform strategic decisions

You might have:

  • Experience publishing and promoting games in China

What We Offer

Compensation. We pay based on qualifications, experience, and fit for the role. We provide an allowance to purchase your own device or equipment and offer variable compensation through our annual bonus program.

Growth. We offer an environment where you will have the trust and freedom to try, fail, learn fast, and make a real impact while accelerating your career, and where anyone with a great idea can pitch it directly to our management team.

WFA. Work from anywhere in the world, travel when and where you like, get paid in your currency of choice, and enjoy flexible hours and unlimited paid time off.

Community. Work with an energetic, fast-learning, supportive, and diverse team of Yodies across six continents and 30+ countries who share and support new ideas and get things done.

Ready to change the game for mobile game developers and build your career from anywhere?

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