PRODUCER - DESIGN

23 Minutes ago • All levels • Game Design

About the job

Job Description

Larian Studios seeks a Design Producer to contribute to their upcoming projects. Responsibilities include supporting and driving design teams, facilitating communication, clarifying expectations, occasionally serving as a feature owner, managing scope and vision, conducting playtests, prioritizing tasks, setting up roadmaps, tracking work, and problem-solving. The ideal candidate possesses strong verbal and written English skills, game production experience (systems, combat, UI design), proficiency with project management tools (Google Sheets, Jira, Miro, Confluence), and is a passionate RPG gamer. The role involves managing feedback loops, reviewing work, and helping teams reach their goals.
Must have:
  • Great verbal and written English skills
  • Game production experience
  • Proficiency with project management tools
  • Problem-solving skills
  • RPG gamer
Good to have:
  • Familiarity with game development technical aspects
  • Experience with visual layout and usability
  • Experience with systems, RPG, or combat design
Perks:
  • International team
  • Open, collaborative environment
  • Experienced management team
  • Inclusive environment with employee activities
  • Commitment to fan feedback
  • Location:
    Gent
  • team: Production
  • position: Full -time
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Design Producer to join the team and help us in crafting the high calibre games our fans have come to expect.
Producer - Design

Responsibilities

  • Help, schedule, support, and drive the design teams
  • Facilitate communication across teams. Organize and moderate recurring calls, kick-offs, scrums. Structure communication with agendas, notes, action points. 
  • Clarify and align expectations and requirements between teams.
  • Occasionally serve as an objective feature owner on a gameplay or user interface feature. 
  • Help maintain scope and vision. Help playtest, review, collaborate with stakeholders. Manage feedback loops and review sessions. 
  • Prioritize, triage.
  • Set up roadmaps and milestones. Help set up plans. Review and update the plan, follow up on its execution. Track work and react to new input.
  • Actively help teams reach their goals. Support, unblock, solve problems, get answers to questions, clarify, chase decisions…
  • Set up pipelines and processes for waterfall or iterative production.
  • Report: lay out tables, dashboards and overviews. 

Requirements

  • Great verbal and written English skills.
  • Experience with game production, systems design, combat design, UI design production in game development.
  • Proficiency with Google Sheets, Jira, Miro, Confluence.
  • Self sufficient with computers.
  • Voice of reason and the reality check in the room
  • Problem solving skills, going into finishing mode, identifying correct priorities
  • Is a gamer and an RPG gamer.

Nice to haves

  • Familiarity with the technical side of game development: engines, frameworks, scripting and programming languages.
  • Experience with visual layout, usability.
  • Experience with any of the following: systems design, RPG design, combat design.

What we offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

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