Software Engineer, Graphics (Mid to Senior)

1 Month ago • 2 Years +

Job Summary

Job Description

This Software Engineer position requires a strong background in graphics programming. Responsibilities include developing and optimizing graphics-related features, debugging rendering issues, and profiling CPU and GPU utilization. The ideal candidate will have experience with graphics engines, shader programming models, and high-level shader languages like HLSL or GLSL. A solid understanding of global lighting methods, dynamic lighting, shadow rendering, and other modern rendering techniques is also essential.
Must have:
  • Knowledge of graphics engines, shader programming models, and high-level shader languages.
  • Familiarity with global lighting methods and modern rendering techniques.
  • Experience debugging rendering issues.
  • Experience profiling and optimizing CPU and GPU utilization.
  • 2+ years C++ development and graphics programming experience.

Job Details

Requirements

  • Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL)
  • Familiarity with global lighting methods, dynamic lighting, shadow rendering, and other modern rendering techniques
  • Experience debugging rendering issues
  • Experience profiling and optimizing both CPU and GPU utilization
  • 2+ years C++ development and graphics programming experience

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About The Company

Here at Panic Button, we love what we do. We get to work on amazing games with fantastic partners. We take what we do seriously, but we don’t take ourselves too seriously. We like our work to speak for itself. We are always looking for more people to join us to create amazing gaming experiences. If you are a graphics engineer, please jump to the front of the line!

Austin, Texas, United States (On-Site)

Austin, Texas, United States (On-Site)

Austin, Texas, United States (On-Site)

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