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UI Technical Designer

10 Months ago • All levels • UI/UX Design

Job Summary

Job Description

UI Technical Designer with strong Graphic Design skills, experience working with Style Guides, proficiency in C++ and industry-standard programs like Illustrator & Photoshop.
Must have:
  • UI Design experience
  • Graphic Design skills
  • Style Guides experience
  • C++ proficiency
Good to have:
  • Illustration skills
  • Multi-platform interfaces
  • Figma experience
  • Motion design

Job Details

UI Technical Designer

Remote – US and Canada only

 

At thatgamecompany, we strive to create beautiful and intuitive UI, which embraces and contributes to the emotional experiences of our games. Our company is known for having a distinct perspective on what games can be, and crafting unique experiences that players can’t find elsewhere as a result; our approach to UI is no different. Our mission is to take risks in our designs, to break new ground with solutions that players haven’t seen before, and are hand-tailored towards the unique goals of our games.

We are looking for a talented UI Technical Designer to join our UI team. This individual will collaborate with our UI Lead, along with art, design, and engineering teams to craft attractive, minimal interfaces. The ideal candidate will have exceptional UI art and design skills, with a passion for developing new interfaces from scratch, along with doing polish passes on pre-existing interfaces and wireframes. They should be confident in contributing in all disciplines required to execute on a UI design– from creating wireframes, to designing highly polished mockups, to implementing the final product in code.

 

Responsibilities:

  • Work closely with the UI Lead to develop intuitive, beautiful, innovative interfaces for our games
  • Conceptualize new interfaces to solve design problems, and make new features possible
  • Create wireframes, mockups, and animations to drive development
  • Do polish passes on pre-existing interfaces and wireframes, to ensure the UI is up to our aesthetic and usability standards game-wide
  • Create quick-and-dirty prototypes, perform UX tests to validate our hypotheses, and iterate based on the results
  • Implement the final interface in C++ to be pixel-perfect
  • Collaborate with team members across various disciplines, and be a general advocate for usability and UI consistency



Must-Haves:

  • Professional UI Design experience
  • Strong Graphic Design skills (excellent eye for typography, color usage, etc.)
  • Ability to work in a clean, minimal aesthetic
  • Experience working with Style Guides, and iterating based on art direction
  • Proficiency in C#, C++, or C for quickly prototyping interfaces
  • Experienced in industry-standard programs (ie. Illustrator, Photoshop)
  • Be a self-starter, capable of wearing many hats, and ensuring projects meet their deadlines
  • Understanding of, and ability to communicate, the user-centered design process

 

Nice to Haves:

  • Illustration skills
  • Experience developing multi-platform interfaces, with varying input methods (ie. touch vs. gamepad input)
  • Experience with UI design/prototyping tools such as Figma
  • Experience with motion design and animation (After Effects, etc.)
  • Understanding of HTML Flexbox layout system
  • Degree in Graphic Design, UI/UX, Fine Arts, or related field

We look forward to meeting you!

Applicants must be authorized to work for any employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time.

#LI-Remote 

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About The Company

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

Our mission - create timeless entertainment that make positive change to the human psyche worldwide.

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