AI Rendering RnD Engineer

1 Year ago • 2-6 Years • Rendering

Job Summary

Job Description

Join Intel XeSS Research and Development team to revolutionize real-time 3D rendering with AI algorithms and neural rendering techniques. The role involves deep diving into architecture, design, and development of optimized AI-based rendering software libraries, SDKs, and algorithms for 3D game developers. We seek a highly motivated senior AI Rendering Research and Development engineer with a strong AI and 3D graphics background and expertise in neural rendering, with a track record of leading successful AI software projects. You will work with world-class AI and Graphics engineers to develop deep learning solutions for 3D gaming, focusing on advanced techniques for dramatic performance and quality boosts.
Must have:
  • Bachelor's degree or equivalent experience.
  • 6+ years of software development experience.
  • 2+ years of experience in developing AI models.
  • Experience with PyTorch.
  • Strong Python programming skills.
  • Real-time 3D graphics rendering.
  • Optimizing deep learning inference on GPU architectures.
  • Advanced Python and GPU programming (CUDA, OpenCL, DPC++).
Good to have:
  • Master's degree with 4+ years of experience.
  • PhD with 2+ years of experience.
  • Experience building custom AI training datasets.
  • Understanding of a broad range of AI algorithms.
  • Deep knowledge of GPU or Deep Learning Accelerator architectures.
  • Expertise in Digital Signal Processing (DSP).

Job Details

Job Details:

Job Description: 

Are you passionate about transforming the world of realtime 3D rendering with AI? If so, we have an exciting opportunity for you. Join Intel XeSS Research and Development team and be at the forefront of revolutionizing real-time 3D rendering with AI algorithms and neural rendering techniques.

As a part of our team, you'll delve deep into architecture, design, and development of optimized AI-based rendering software libraries, SDKs and algorithms for 3D game developers. We are looking for a highly motivated senior AI Rendering Research and Development engineer with a strong AI and 3D graphics background, and expertise in neural rendering techniques with track record in delivering and leading successful AI software projects. Working together with world-class AI and Graphics engineers, you will be developing deep learning solutions for 3D gaming, with focus on advanced techniques to provide dramatic performance and quality boost.

Qualifications:

You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.

Minimum Qualifications

You must meet at least one of the following educational and experience criteria:

  • Bachelor’s degree in Computer Science, Computer Engineering, Electrical Engineering, Physics, Mathematics, or a related field with 6+ years of software development experience

  • Master’s degree in the above fields with 4+ years of software development experience

  • PhD in the above fields with 2+ years of software development experience

In addition, you must have:

  • 2+ years of experience in the following areas:

    • Developing AI models using modern architectures in 3D Graphics and/or Visual Computing

    • Building custom AI training datasets and performing model training

    • Strong knowledge and hands-on experience with PyTorch

    • Solid Python programming skills

    • Understanding of a broad range of AI algorithms and principles

    • Real-time or physically-based 3D graphics rendering

    • Optimizing deep learning inference algorithms for GPU architectures

    • Advanced Python and GPU programming (e.g., CUDAOpenCLDPC++)

Preferred Qualifications

  • Deep knowledge of GPU or Deep Learning Accelerator architectures

  • Expertise in Digital Signal Processing (DSP)

          

Job Type:

Experienced Hire

Shift:

Shift 1 (United Kingdom)

Primary Location: 

Virtual United Kingdom

Additional Locations:

Business group:

The Client Computing Group (CCG) is responsible for driving business strategy and product development for Intel's PC products and platforms, spanning form factors such as notebooks, desktops, 2 in 1s, all in ones. Working with our partners across the industry, we intend to deliver purposeful computing experiences that unlock people's potential - allowing each person use our products to focus, create and connect in ways that matter most to them. As the largest business unit at Intel, CCG is investing more heavily in the PC, ramping its capabilities even more aggressively, and designing the PC experience even more deliberately, including delivering a predictable cadence of leadership products. As a result, we are able to fuel innovation across Intel, providing an important source of IP and scale, as well as help the company deliver on its purpose of enriching the lives of every person on earth.

Posting Statement:

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

Position of Trust

N/A

Work Model for this Role

This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need. However, you must live and work from the country specified in the job posting, in which Intel has a legal presence. Due to legal regulations, remote work from any other country is unfortunately not permitted. * Job posting details (such as work model, location or time type) are subject to change.

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