C++ Gameplay Programmer

3 Months ago • All levels • Game Programmer

Job Summary

Job Description

Triumph Studios seeks a C++ Gameplay Programmer to design, implement, and optimize strategy gameplay systems and mechanics for their renowned strategy games. Responsibilities include collaborating with designers and artists, ensuring code efficiency, developing supporting tools, and staying updated on industry trends. The ideal candidate possesses expertise in C++, game engine familiarity, a passion for strategy games, and strong problem-solving and communication skills. The role involves translating creative concepts into interactive gameplay and contributing to engaging player experiences.
Must have:
  • Proficiency in C++
  • Game engine experience
  • Passion for strategy games
  • Game design principles understanding
  • Problem-solving skills
  • Teamwork and communication
Perks:
  • Competitive reward package with benefits
  • Yearly bonus
  • Pension plan
  • Commute expense reimbursement
  • Good work-life balance
  • Creative work environment

Job Details

Triumph Studios is looking for a gameplay programmer who has the ability to bring the intricate systems of our strategy games to life using C++ code. You will be an integral part of creating captivating fun strategy games that keep players engaged for years.

Triumph Studios, based in Delft, Netherlands, is renowned for developing captivating strategy and RPG games like the Age of Wonders® and Overlord® series. As a C++ Gameplay Programmer at Triumph Studios, you will play a pivotal role in bringing immersive game experiences to life.

Responsibilities

  • Gameplay System Development: Design, implement, and optimize strategy gameplay systems and mechanics using C++.

  • Collaboration: Work closely with game designers, artists, and other programmers to translate creative concepts into interactive gameplay elements.

  • Performance Optimization: Ensure code efficiency and scalability, addressing performance issues and debugging as necessary.

  • Tool Development: Create and maintain tools that support and streamline the game development process.

  • Continuous Learning: Stay abreast of industry trends and emerging technologies to incorporate innovative solutions into game development.

Requirements

  • Proficiency in C++ Programming: Demonstrated expertise in C++ with a strong understanding of object-oriented programming principles.

  • Game Engine Experience: Familiarity with game engines and development tools.

  • Passion for complex systems driven strategy games: A genuine enthusiasm for strategy games and other systems driven genres and a desire to contribute to creating engaging player experiences that have the potential to provide endless entertainment.

  • Understanding of Game Design Principles: In depth knowledge of game mechanics, AI systems, and processes.

  • Problem-Solving Skills: Ability to troubleshoot and resolve complex technical issues effectively.

  • Communication and Teamwork: Strong interpersonal skills with the ability to collaborate effectively in a team-oriented environment.

  • Comfortable communicating in English: both written and spoken. Selling your ideas to others is an important part of your job.

We offer

  • Competitive reward package with benefits, including yearly bonus based on Paradox Group performance, pension plan, commute expense reimbursement.

  • Good work-life balance.

  • A creative, friendly work environment.

  • Become part of a focused and agile company with the benefits of a large parent organization: knowledge and resource sharing, international company get-togethers.

Sounds good? Great! We encourage you to apply as soon as possible. In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working at Triumph. Please write your application in English.



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About The Company

Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands. Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006.

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